peet

Australia
On FACEIT since 2016 155 matches tracked 23 matches in 30 days
ELO ▲ 26
2,014
30-day peak: 2,041
Rank OCE ▼ 75 places
#1,263
Australia #717 in Australia
30 days · prev. #1,188 · best #1,114
Last updated:

How does peet play?

Rating 1.18 (from 127 matches) K/R 0.85 ADR 89.2 from 155 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 138 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 33% good 1.10 to 1.29 17% normal 0.90 to 1.09 20% weak 0.75 to 0.89 9% very weak below 0.75 15%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (83 matches).

2,001-2,249 ELO

Compared with 2,098 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 95%
Opening duels won 52%+1 pp · Ø 51% better than 56%

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 27%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.19 K/D and so clearly above the average (1.03).

Headshot rate 48%−1 pp · Ø 49% better than 44%
AWP share of kills 38%+26 pp · Ø 12% better than 99%
K/D 1.19+0.16 · Ø 1.03 better than 89%
Pistol kills per match 3.6 from the last 153
Knife kills 1 in 153 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.1% of rounds and so well above the average (13.4%).

2K rounds 16.1%+2.7 pp · Ø 13.4% better than 94%
3K rounds 5.3%+1.2 pp · Ø 4.1% better than 88%
MVPs per match 2.8+0.5 · Ø 2.3 better than 89%
4Ks and aces 28x 4K, 2 aces in 83 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 3.0−1.2 · Ø 4.2 better than 20%
Enemies flashed per round 0.26−0.02 · Ø 0.28 better than 44%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.83, ADR at 87.8, Headshots at 45%
▼ Got worse
Rating −0.07, Win rate −7 pp, ELO −308

Sep to Nov 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.86
AprMayJunJulAugSepOctNov

Best month: June 2026 with 0.95. Last 3 months: 0.83 (at the start 0.85). Clearly above the average (0.74).

Patterns

From the last 153 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −47 ELO
20 matches · 35% win rate
On Mirage −25 ELO
39 matches · 44% win rate
On Dust 2 −25 ELO
38 matches · 39% win rate

peet loses the most ELO in match 3 of the day: −47 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Anubis
  2. Highest rating in a match: 2.36 · Cache
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 153 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage39
44% better than 24%
0.89 better than 95%
91.9 better than 90%
1.29 better than 96%
56% of 251 duels better than 77%
52% of 21 situations better than 84%
Dust 238
39% better than 13%
0.87 better than 91%
93.6 better than 92%
1.20 better than 89%
60% of 219 duels better than 91%
34% of 29 situations better than 39%
Anubis18
56% better than 66%
0.86 better than 91%
89.2 better than 85%
1.21 better than 92%
55% of 109 duels better than 72%
18% of 11 situations better than 10%
Ancient14
57% -
0.84 -
84.1 -
1.25-
63% of 62 duels -
29% of 7 situations -
Nuke14
43% -
0.88 -
91.0 -
1.23-
61% of 96 duels -
50% of 4 situations -
Inferno13
23% -
0.77 -
80.6 -
1.09-
49% of 74 duels -
67% of 3 situations -
Cache12
25% -
0.75 -
84.5 -
1.03-
50% of 54 duels -
50% of 2 situations -
Vertigo4
50% -
0.72 -
79.6 -
0.99-
34% of 29 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How peet plays

Across 155 matches peet averages K/R 0.85 and ADR 89.2; the rating across the 127 rated matches is 1.18. Biggest strength: Rounds with first kill at 15%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 28%, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 19.1 kills per match with 48% headshots. The strongest map is Ancient with a 57% win rate in 14 matches. In 78 of 138 matches the rating was 1.10 or higher (57%), in 33 it was below 0.90. In 83 matches with detailed stats: 28 4Ks and 2 aces. Best month by rating: June 2026 at 1.29. peet loses the most ELO in match 3 of the day (−47 ELO, win rate 35%). Things go best from match 5 of the day (−4 ELO, win rate 55%). From match no. 5 of the day on, things go best: 55% win rate, −4 ELO. Got weaker: Rating −0.07, Win rate −7 pp, ELO −308. Unchanged in recent months: K/R at 0.83, ADR at 87.8, Headshots at 45%. Last 30 days: 23 matches, win rate 48%, net ELO −4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.