peem

Japan
On FACEIT since 2020 173 matches tracked 119 matches in 30 days
ELO ▼ 20
3,176
30-day peak: 3,237
Rank EU ▲ 767 places
#4,298
Japan #77 in Japan
30 days · prev. #5,065 · best #2,683
Last updated:

How does peem play?

Rating 0.96 (from 120 matches) K/R 0.66 ADR 70.2 from 173 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 11%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 120 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 13% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 32%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most
3,000-3,499 ELO

Compared with 7,342 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

47% of opening duels won and so clearly below the average (52%).

Rounds with first kill 8%−3 pp · Ø 11% better than 12%
Opening duels won 47%−5 pp · Ø 52% better than 11%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 39%−2 pp · Ø 41% better than 49%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 71%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 80%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so clearly below the average (1.05).

Headshot rate 51%−2 pp · Ø 53% better than 38%
AWP share of kills 18%+6 pp · Ø 12% better than 78%
K/D 0.93−0.12 · Ø 1.05 better than 6%
Pistol kills per match 2.9 from the last 120
Knife kills 1 in 120 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.7% of rounds and so clearly below the average (13.4%).

2K rounds 11.7%−1.7 pp · Ø 13.4% better than 7%
3K rounds 3.5%−0.7 pp · Ø 4.2% better than 17%
MVPs per match 2.0−0.4 · Ø 2.4 better than 9%
4Ks and aces 21x 4K, 2 aces in 173 matches

Utility and deaths

Average
Nades, flashes and deaths

0.55 enemies flashed per round and so well above the average (0.32).

Utility hit rate 28%−6 pp · Ø 34% better than 12%
Utility damage per round 2.7−1.2 · Ø 3.9 better than 15%
Enemies flashed per round 0.55+0.23 · Ø 0.32 better than 95%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
Whether peem is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 173 matches, all from the last 3 months.

Kills per round (K/R)

0.66
AugSepOct

Patterns

From the last 120 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −58 ELO
20 matches · 30% win rate
On Mirage −31 ELO
29 matches · 34% win rate
Between 18:00 and 24:00 −29 ELO, win rate 43%
On Thursdays −90 ELO, win rate 32%

peem loses the most ELO in match 2 of the day: −58 ELO, 30% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Anubis
  2. Longest win streak: 4 wins in a row · Dust 2
  3. Highest rating in a match: 1.86 · Ancient

Maps in detail

from the last 120 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage29
34% better than 1%
0.60 better than 2%
64.2 better than 1%
0.86 better than 3%
43% of 89 duels better than 7%
45% of 22 situations better than 70%
Dust 226
69% better than 92%
0.75 better than 47%
79.3 better than 36%
1.05 better than 42%
61% of 125 duels better than 88%
40% of 20 situations better than 53%
Ancient19
42% better than 12%
0.59 better than 1%
62.1 better than 1%
0.86 better than 3%
49% of 57 duels better than 30%
20% of 10 situations better than 11%
Anubis17
53% better than 42%
0.75 right on the average
79.2 better than 36%
1.08 better than 55%
49% of 71 duels better than 30%
62% of 13 situations better than 93%
Nuke13
46% -
0.57 -
64.8 -
0.88-
28% of 46 duels -
30% of 10 situations -
Cache11
45% -
0.71 -
75.0 -
1.03-
57% of 51 duels -
43% of 7 situations -
Inferno5
40% -
0.66 -
76.5 -
0.92-
50% of 18 duels -
0% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How peem plays

Across 173 matches peem averages K/R 0.66 and ADR 70.2; the rating across the 120 rated matches is 0.96. Most room to improve: Damage per round (ADR) at 70.2, better than only 2% of level 10 · 3,000-3,499 ELO players. Averages 14.2 kills per match with 51% headshots. The strongest map is Dust 2 with a 69% win rate in 26 matches. In 34 of 120 matches the rating was 1.10 or higher (28%), in 58 it was below 0.90. In 173 matches with detailed stats: 21 4Ks and 2 aces. peem loses the most ELO in match 2 of the day (−58 ELO, win rate 30%). Things go best from match 5 of the day (+20 ELO, win rate 57%). From match no. 5 of the day on, things go best: 57% win rate, +20 ELO. Last 30 days: 119 matches, win rate 49%, net ELO −134.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.