peek_flash

North Macedonia
On FACEIT since 2023 119 matches tracked 78 matches in 30 days
ELO ▲ 413
2,638
30-day peak: 2,638
Rank EU
#34,548
North Macedonia #139 in North Macedonia
Last updated:

How does peek_flash play?

Rating 1.10 K/R 0.80 ADR 85.1 from 119 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 119 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 24% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 13% very weak below 0.75 17%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (90 matches).

2,500-2,749 ELO

Compared with 2,625 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 51%−1 pp · Ø 52% better than 41%

Clutch

Weakness
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 34%−6 pp · Ø 40% better than 25%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 40%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so slightly above the average (51%).

Headshot rate 53%+2 pp · Ø 51% better than 64%
AWP share of kills 17%+5 pp · Ø 12% better than 78%
K/D 1.09+0.04 · Ø 1.05 better than 62%
Pistol kills per match 3.0
Knife kills 2 in 119 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.3% of rounds and so well above the average (4.2%).

2K rounds 13.7%+0.2 pp · Ø 13.5% better than 50%
3K rounds 5.3%+1.1 pp · Ø 4.2% better than 85%
MVPs per match 2.7+0.3 · Ø 2.4 better than 80%
4Ks and aces 15x 4K, 2 aces in 90 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 3.2−0.9 · Ø 4.1 better than 25%
Enemies flashed per round 0.35+0.05 · Ø 0.30 better than 66%
Deaths per round 73%+2 pp · Ø 71% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +7 pp, ELO +144
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, Rating −0.06, ADR −7.1, Headshots −6 pp

Oct to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.78
JunJulAugSepOctNov

Best month: July 2026 with 0.89. Last 3 months: 0.78 (at the start 0.84). Slightly above the average (0.75).

Patterns

From the last 119 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −106 ELO
36 matches · 56% win rate

peek_flash loses the most ELO on Dust 2: −106 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.17 · Mirage
  2. Recorded match no. 100 · Mirage
  3. Most kills in a match: 44 · Mirage
  4. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 119 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage40
55% better than 59%
0.79 better than 68%
84.4 better than 64%
1.09 better than 65%
48% of 207 duels better than 29%
32% of 22 situations better than 30%
Dust 236
56% better than 64%
0.80 better than 73%
87.2 better than 76%
1.08 better than 60%
56% of 207 duels better than 73%
38% of 16 situations better than 47%
Ancient13
46% -
0.76 -
80.7 -
1.05-
41% of 66 duels -
50% of 6 situations -
Inferno13
69% -
0.88 -
89.5 -
1.27-
61% of 64 duels -
33% of 3 situations -
Anubis10
40% -
0.76 -
83.1 -
1.03-
47% of 58 duels -
43% of 7 situations -
Cache4
50% -
0.85 -
79.1 -
1.20-
65% of 17 duels -
50% of 2 situations -
Nuke3
33% -
0.80 -
84.3 -
1.11-
50% of 18 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How peek_flash plays

Across 119 matches peek_flash averages K/R 0.80, ADR 85.1 and a rating of 1.10. Biggest strength: 3K rounds at 5.3%, better than 85% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 28%, better than only 9% of level 10 · 2,500-2,749 ELO players. Averages 17.8 kills per match with 53% headshots. The strongest map is Inferno with a 69% win rate in 13 matches. In 56 of 119 matches the rating was 1.10 or higher (47%), in 36 it was below 0.90. In 90 matches with detailed stats: 15 4Ks and 2 aces. Best month by rating: July 2026 at 1.21. peek_flash loses the most ELO on Dust 2 (−106 ELO, win rate 56%). Things go best on Mirage (+4 ELO, win rate 55%). Improved over the last three months: Win rate +7 pp, ELO +144. Got weaker: K/R −0.06, Rating −0.06, ADR −7.1, Headshots −6 pp. Last 30 days: 78 matches, win rate 56%, net ELO −141.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.