pedrass4

Brazil
On FACEIT since 2020 427 matches tracked 128 matches in 30 days
ELO ▲ 95
1,923
30-day peak: 2,277
Rank SA ▼ 4,321 places
#7,756
30 days · prev. #3,435 · best #2,764
Last updated:

How does pedrass4 play?

Rating 0.97 (from 425 matches) K/R 0.70 ADR 77.0 from 427 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 32%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 425 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 17% normal 0.90 to 1.09 28% weak 0.75 to 0.89 16% very weak below 0.75 25%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average. Higher headshot rate than the level 9 average.
EntryHeadshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (347 matches).

Level 9

Compared with 1,557 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 81%
Opening duels won 49%−2 pp · Ø 51% better than 39%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 31%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 56%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (48%).

Headshot rate 60%+12 pp · Ø 48% better than 97%
AWP share of kills 14%+3 pp · Ø 11% better than 73%
K/D 0.94−0.07 · Ø 1.01 better than 24%
Pistol kills per match 3.0
Zeus kills2 in 427 matches
Knife kills 21 in 427 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.9% of rounds and so just below the average (13.3%).

2K rounds 12.9%−0.4 pp · Ø 13.3% better than 41%
3K rounds 3.8%−0.2 pp · Ø 4.0% better than 45%
MVPs per match 2.2−0.1 · Ø 2.3 better than 46%
4Ks and aces 45x 4K, 5 aces in 347 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 15%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 47%
Enemies flashed per round 0.27−0.01 · Ø 0.28 better than 50%
Deaths per round 75%+3 pp · Ø 72% better than 16%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.70, ELO at 1,923
▼ Got worse
Rating −0.05, ADR −4.2, Win rate −6 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: June 2026 with 0.76. Last 3 months: 0.70 (at the start 0.73). Slightly below the average (0.73).

Patterns

From the last 427 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −94 ELO
62 matches · 44% win rate
On Ancient −70 ELO
43 matches · 49% win rate
On Thursdays −86 ELO, win rate 38%

pedrass4 loses the most ELO in match 3 of the day: −94 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Mirage
  2. Highest rating in a match: 2.41 · Mirage
  3. Longest win streak: 6 wins in a row · Inferno

Maps in detail

from the last 427 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2165
50% right on the average
0.72 right on the average
79.6 better than 50%
0.98 better than 38%
51% of 956 duels better than 56%
31% of 71 situations better than 32%
Mirage96
46% better than 33%
0.67 better than 23%
71.9 better than 15%
0.92 better than 20%
46% of 502 duels better than 27%
34% of 38 situations better than 40%
Inferno69
55% better than 57%
0.71 better than 42%
76.7 better than 31%
0.97 better than 31%
52% of 365 duels right on the average
38% of 32 situations right on the average
Ancient43
49% better than 42%
0.72 better than 43%
78.0 better than 39%
1.00 better than 46%
45% of 273 duels better than 20%
35% of 17 situations better than 41%
Cache25
44% -
0.70 -
77.3 -
0.95-
51% of 118 duels -
13% of 8 situations -
Nuke16
44% better than 20%
0.63 better than 7%
73.3 better than 17%
0.87 better than 8%
38% of 81 duels better than 3%
45% of 11 situations better than 66%
Anubis8
50% -
0.83 -
82.4 -
1.17-
54% of 39 duels -
50% of 6 situations -
Overpass4
75% -
0.90 -
92.0 -
1.22-
54% of 24 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How pedrass4 plays

Across 427 matches pedrass4 averages K/R 0.70 and ADR 77.0; the rating across the 425 rated matches is 0.97. Biggest strength: Headshot rate at 60%, better than 97% of level 9 players. Most room to improve: Utility hit rate at 30%, better than only 15% of level 9 players. Averages 15.4 kills per match with 60% headshots. The strongest map is Inferno with a 55% win rate in 69 matches. In 131 of 425 matches the rating was 1.10 or higher (31%), in 176 it was below 0.90. In 347 matches with detailed stats: 45 4Ks and 5 aces. Best month by rating: June 2026 at 1.06. pedrass4 loses the most ELO in match 3 of the day (−94 ELO, win rate 44%). Things go best in match 2 of the day (+212 ELO, win rate 60%). Match no. 2 of the day goes best: 60% win rate, +212 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: Rating −0.05, ADR −4.2, Win rate −6 pp. Unchanged in recent months: K/R at 0.70, ELO at 1,923. Last 30 days: 128 matches, win rate 48%, net ELO −196.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.