pedaleee

RO
371 matches tracked 138 matches in 30 days
Last updated:

How does pedaleee play?

Rating 1.15 (from 313 matches) K/R 0.84 ADR 86.2 from 371 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87% on level 10
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with at least a normal rating (0.90 and up). 75%
Rating spread from 313 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 27% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 11% very weak below 0.75 14%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average. More first kills per match than the level 10 average. More 4Ks and aces per 100 rounds than the level 10 average.
AWPerEntryMulti-kills
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (307 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 14%+3 pp better than 91%
Opening duels won 59%+8 pp better than 94%

Clutch

Average
Last one alive
Clutch 1v1 won 34%−6 pp better than 27%
Clutch 1v2 won 21%0 pp level
Clutch kills per match 1.7+0.1 better than 58%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 52%+1 pp better than 59%
AWP share of kills 27%+16 pp better than 93%
K/D 1.17+0.13 better than 87%
Pistol kills per match 3.0
Knife kills 6 in 371 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 15.2%+1.8 pp better than 85%
Rounds with 3K 5.1%+1.0 pp better than 84%
MVPs per match 2.6+0.2 better than 77%
4Ks and aces 72x 4K, 10 aces in 307 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 30%−5 pp better than 19%
Utility damage per round 3.4−0.7 better than 30%
Enemies flashed per round 0.21−0.09 better than 26%
Rounds with a death 72%+1 pp better than 42%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Rating +0.20, Headshots +6 pp
= Stayed the same
K/R at 0.83, ADR at 86.0
▼ Got worse
Win rate −6 pp, ELO −205

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOct

Best month: July 2026 with 0.85. Last 3 months: 0.83 (at the start 0.85).

Patterns

From the last 371 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 4 of the day −8 ELO
46 matches · 37% wins
Between 18:00 and 24:00 −37 ELO, win rate 43%
On Mondays +1 ELO, win rate 44%

pedaleee loses the most ELO in match 4 of the day: −8 ELO, 37% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.49 · Ancient
  2. Longest win streak: 8 wins in a row · Inferno
  3. Most kills in a match: 55 · Mirage

Maps in detail

from the last 371 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage113
53% better than 54%
0.86 better than 90%
88.1 better than 81%
1.18 better than 87%
60% of 642 duels better than 90%
30% of 67 situations better than 25%
Dust 299
43% better than 19%
0.88 better than 94%
89.8 better than 86%
1.21 better than 91%
64% of 559 duels better than 95%
38% of 45 situations level
Anubis76
51% better than 44%
0.82 better than 83%
84.5 better than 69%
1.12 better than 76%
57% of 360 duels better than 77%
41% of 49 situations better than 57%
Ancient47
51% better than 43%
0.80 better than 76%
84.5 better than 64%
1.12 better than 78%
58% of 209 duels better than 83%
28% of 32 situations better than 24%
Inferno25
44% better than 21%
0.74 better than 46%
75.7 better than 17%
1.02 better than 36%
55% of 116 duels better than 61%
43% of 14 situations better than 62%
Cache10
50% -
0.69 -
77.2 -
0.96-
36% of 44 duels -
50% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How pedaleee plays

Across 371 matches pedaleee averages K/R 0.84 and ADR 86.2; the rating across the 313 rated matches is 1.15. Biggest strength: Opening duels won at 59%. That is better than 94% of players on level 10. Most room to improve: Utility with impact at 30%. That is better than only 19% of players on level 10. On average 18.6 kills per match, 52% of them headshots. The strongest map is Mirage with a 53% win rate in 113 matches. In 165 of 313 matches the rating was 1.10 or higher (53%), in 78 it was below 0.90. In 307 matches with detailed stats: 72 4Ks and 10 aces. Best month by rating: August 2026 at 1.17. pedaleee loses the most ELO in match 4 of the day (−8 ELO, win rate 37%). Things go best on Anubis (+175 ELO, win rate 51%). Improved over the last three months: Rating +0.20, Headshots +6 pp. Got weaker: Win rate −6 pp, ELO −205. Unchanged in recent months: K/R at 0.83, ADR at 86.0. Last 30 days: 138 matches, win rate 51%, ELO balance +133.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.