peca-_-

Japan
On FACEIT since 2017 495 matches tracked 133 matches in 30 days
Last updated:

How does peca-_- play?

Rating 0.98 K/R 0.70 ADR 77.0 from 495 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 21%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 495 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 15% normal 0.90 to 1.09 27% weak 0.75 to 0.89 17% very weak below 0.75 24%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (484 matches).

2,500-2,749 ELO

Compared with 2,702 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 41%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

1.8 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 36%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 38%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 66%

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so slightly below the average (1.04).

Headshot rate 50%−1 pp · Ø 51% better than 45%
AWP share of kills 7%−5 pp · Ø 12% better than 38%
K/D 0.99−0.05 · Ø 1.04 better than 25%
Pistol kills per match 2.8
Knife kills 8 in 495 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (4.2%).

2K rounds 12.5%−1.0 pp · Ø 13.5% better than 21%
3K rounds 3.4%−0.8 pp · Ø 4.2% better than 16%
MVPs per match 2.1−0.3 · Ø 2.4 better than 20%
4Ks and aces 68x 4K, 7 aces in 484 matches

Utility and deaths

Strength
Nades, flashes and deaths

7.5 utility damage per round and so well above the average (4.1).

Utility hit rate 43%+8 pp · Ø 35% better than 94%
Utility damage per round 7.5+3.4 · Ø 4.1 better than 97%
Enemies flashed per round 0.39+0.09 · Ø 0.30 better than 76%
Deaths per round 71%−1 pp · Ø 72% better than 51%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +559, Clutch 1v1 +19 pp
= Stayed the same
K/R at 0.70, Rating at 0.98, ADR at 77.0
▼ Got worse
Headshots −6 pp, Win rate −17 pp, First kills −1 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.71
JunJulAugSepOctNov

Best month: September 2026 with 0.71. Last 3 months: 0.70 (at the start 0.69). Slightly below the average (0.74).

Patterns

From the last 495 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −102 ELO
58 matches · 41% win rate
On Ancient −57 ELO
145 matches · 57% win rate
On Thursdays +12 ELO, win rate 42%

peca-_- loses the most ELO in match 3 of the day: −102 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.19 · Inferno
  2. Recorded match no. 250 · Ancient
  3. Most kills in a match: 42 · Ancient
  4. Longest win streak: 11 wins in a row · Dust 2

Maps in detail

from the last 495 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient145
57% better than 63%
0.73 better than 36%
80.5 better than 38%
1.00 better than 31%
52% of 653 duels right on the average
33% of 93 situations better than 38%
Dust 2140
46% better than 25%
0.66 better than 12%
72.0 better than 9%
0.94 better than 15%
51% of 583 duels better than 45%
35% of 99 situations better than 39%
Inferno88
69% better than 84%
0.71 better than 24%
78.6 better than 24%
1.01 better than 23%
52% of 405 duels better than 34%
34% of 47 situations better than 34%
Anubis56
55% better than 52%
0.69 better than 20%
76.9 better than 21%
0.97 better than 21%
49% of 223 duels better than 31%
36% of 39 situations better than 45%
Cache49
55% -
0.70 -
76.6 -
0.97-
49% of 213 duels -
47% of 34 situations -
Mirage13
38% -
0.73 -
82.1 -
1.02-
59% of 78 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How peca-_- plays

Across 495 matches peca-_- averages K/R 0.70, ADR 77.0 and a rating of 0.98. Biggest strength: Utility damage per round at 7.5, better than 97% of level 10 · 2,500-2,749 ELO players. Most room to improve: 3K rounds at 3.4%, better than only 16% of level 10 · 2,500-2,749 ELO players. Averages 15.2 kills per match with 50% headshots. The strongest map is Inferno with a 69% win rate in 88 matches. In 154 of 495 matches the rating was 1.10 or higher (31%), in 206 it was below 0.90. In 484 matches with detailed stats: 68 4Ks and 7 aces. Best month by rating: August 2026 at 1.00. peca-_- loses the most ELO in match 3 of the day (−102 ELO, win rate 41%). Things go best on Anubis (+101 ELO, win rate 55%). Match no. 4 of the day goes best: 60% win rate, +81 ELO. Improved over the last three months: ELO +559, Clutch 1v1 +19 pp. Got weaker: Headshots −6 pp, Win rate −17 pp, First kills −1 pp. Unchanged in recent months: K/R at 0.70, Rating at 0.98, ADR at 77.0. Last 30 days: 133 matches, win rate 53%, net ELO −125.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.