peashooter

USA
On FACEIT since 2026 186 matches tracked 82 matches in 30 days
ELO ▲ 56
2,198
30-day peak: 2,198
Rank NA ▲ 1,516 places
#4,409
USA #2,422 in USA
30 days · prev. #5,925 · best #3,639
Last updated:

How does peashooter play?

Rating 1.10 (from 157 matches) K/R 0.79 ADR 87.5 from 186 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 77%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 157 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 26% good 1.10 to 1.29 24% normal 0.90 to 1.09 18% weak 0.75 to 0.89 13% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
Multi-killsClutcherEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (156 matches).

2,001-2,249 ELO

Compared with 2,107 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 52%+1 pp · Ø 51% better than 58%

Clutch

Average
Last one alive

29% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 66%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 89%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 64%

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so slightly above the average (1.03).

Headshot rate 46%−3 pp · Ø 49% better than 33%
AWP share of kills 10%−1 pp · Ø 11% better than 54%
K/D 1.09+0.06 · Ø 1.03 better than 71%
Pistol kills per match 2.5
Knife kills 2 in 186 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.3).

2K rounds 13.7%+0.3 pp · Ø 13.4% better than 58%
3K rounds 5.2%+1.1 pp · Ø 4.1% better than 86%
MVPs per match 2.8+0.5 · Ø 2.3 better than 89%
4Ks and aces 42x 4K, 4 aces in 156 matches

Utility and deaths

Average
Nades, flashes and deaths

5.7 utility damage per round and so well above the average (4.2).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 5.7+1.5 · Ø 4.2 better than 85%
Enemies flashed per round 0.40+0.11 · Ø 0.29 better than 81%
Deaths per round 73%+1 pp · Ø 72% better than 33%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +524
= Stayed the same
K/R at 0.80, Rating at 1.11, ADR at 87.3
▼ Got worse
Headshots −2 pp, Win rate −4 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.77
JunJulAugSepOctNov

Best month: August 2026 with 0.84. Last 3 months: 0.80 (at the start 0.78). Clearly above the average (0.74).

Patterns

From the last 186 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −34 ELO
57 matches · 53% win rate
In match 2 of the day −21 ELO
39 matches · 33% win rate
Between 18:00 and 24:00 +2 ELO, win rate 30%
On Sundays −22 ELO, win rate 40%

peashooter loses the most ELO on Dust 2: −34 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 46 · Ancient
  2. Recorded match no. 100 · Dust 2
  3. Reached level 10 · Ancient
  4. Longest win streak: 7 wins in a row · Inferno
  5. Highest rating in a match: 2.13 · Dust 2

Maps in detail

from the last 186 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 257
53% better than 55%
0.76 better than 62%
84.4 better than 69%
1.06 better than 60%
50% of 247 duels better than 44%
44% of 36 situations better than 67%
Ancient51
51% better than 47%
0.86 better than 93%
92.9 better than 93%
1.21 better than 95%
51% of 235 duels better than 44%
37% of 30 situations better than 50%
Mirage40
48% better than 39%
0.77 better than 64%
83.4 better than 63%
1.04 better than 54%
54% of 192 duels better than 67%
35% of 17 situations better than 41%
Inferno29
55% better than 58%
0.81 better than 76%
89.8 better than 83%
1.14 better than 74%
59% of 121 duels better than 83%
42% of 12 situations better than 59%
Nuke5
40% -
0.86 -
101.6 -
1.10-
44% of 18 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How peashooter plays

Across 186 matches peashooter averages K/R 0.79 and ADR 87.5; the rating across the 157 rated matches is 1.10. Biggest strength: 3K rounds at 5.2%, better than 86% of level 10 · 2,001-2,249 ELO players. Averages 18.1 kills per match with 46% headshots. The strongest map is Inferno with a 55% win rate in 29 matches. In 81 of 157 matches the rating was 1.10 or higher (52%), in 47 it was below 0.90. In 156 matches with detailed stats: 42 4Ks and 4 aces. Best month by rating: August 2026 at 1.14. peashooter loses the most ELO on Dust 2 (−34 ELO, win rate 53%). Things go best on Mirage (+23 ELO, win rate 48%). Match no. 1 of the day goes best: 58% win rate, +3 ELO. Improved over the last three months: ELO +524. Got weaker: Headshots −2 pp, Win rate −4 pp. Unchanged in recent months: K/R at 0.80, Rating at 1.11, ADR at 87.3. Last 30 days: 82 matches, win rate 51%, net ELO +81.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.