pdro-
How does pdro- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (182 matches).
Compared with 2,286 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 7% of rounds and so well below the average (10%).
Clutch
Average18% of 1v2s won and so slightly below the average (22%).
Weapons and aim
Average0.93 K/D and so clearly below the average (1.03).
Impact
WeaknessExactly 2 kills in 10.8% of rounds and so well below the average (13.4%).
Utility and deaths
AverageDied in 70% of rounds and so clearly below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Oct 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Best month: July 2026 with 0.69. Last 3 months: 0.64 (at the start 0.66). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 0.98. Last 3 months: 0.93 (at the start 0.94). Clearly below the average (1.03).
Damage per round (ADR)
Best month: July 2026 with 77.1. Last 3 months: 68.8 (at the start 73.5). Well below the average (80.7).
Share of headshot kills
Best month: July 2026 with 48%. Last 3 months: 46% (at the start 47%). Clearly below the average (50%).
Matches won (win rate)
Best month: October 2026 with 54%. Last 3 months: 48% (at the start 51%). Slightly below the average (50%).
Best month: August 2026 with 2,147. Last 3 months: 1,928 (at the start 1,950).
Rounds with first kill
Best month: August 2026 with 7%.
1v1 clutches won
Best month: September 2026 with 45%.
Patterns
From the last 254 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
pdro- loses the most ELO on Mirage: −95 ELO, 39% win rate
Records and milestones
from recorded matches- Recorded match no. 250 · Dust 2
- Longest win streak: 7 wins in a row · Dust 2
- Highest rating in a match: 2.03 · Ancient
- Most kills in a match: 34 · Dust 2
Maps in detail
from the last 254 matchesCompared with players on the same level who have at least 15 matches on the map.
How pdro- plays
Across 254 matches pdro- averages K/R 0.65 and ADR 71.6; the rating across the 253 rated matches is 0.94. Most room to improve: Damage per round (ADR) at 71.6, better than only 5% of level 10 · 2,001-2,249 ELO players. Averages 14.4 kills per match with 47% headshots. The strongest map is Cache with a 63% win rate in 41 matches. In 74 of 254 matches the rating was 1.10 or higher (29%), in 128 it was below 0.90. In 182 matches with detailed stats: 26 4Ks and 6 aces. Best month by rating: July 2026 at 0.98. pdro- loses the most ELO on Mirage (−95 ELO, win rate 39%). Things go best on Cache (+84 ELO, win rate 63%). Match no. 4 of the day goes best: 70% win rate, +81 ELO. Got weaker: ADR −4.7, Win rate −3 pp. Unchanged in recent months: K/R at 0.64, Rating at 0.93, Headshots at 46%, ELO at 1,928. Last 30 days: 1 matches, win rate 100%, net ELO +22.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.