pdL--
How does pdL-- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (176 matches).
Compared with 2,523 players in this group, each player over up to their last 100 matches.
Opening
Average47% of opening duels won and so clearly below the average (51%).
Clutch
Average1.0 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average62% headshots and so well above the average (51%).
Impact
AverageExactly 3 kills in 4.5% of rounds and so slightly above the average (4.2%).
Utility and deaths
AverageDied in 76% of rounds and so well above the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageSep to Nov 2026 compared with Jun to Aug 2026.
Kills per round (K/R)
Best month: July 2026 with 0.77. Last 3 months: 0.71 (at the start 0.76). Slightly below the average (0.74).
Rating, 1.00 is an average match
Best month: June 2026 with 1.09. Last 3 months: 0.98 (at the start 1.03). Clearly below the average (1.04).
Damage per round (ADR)
Best month: June 2026 with 84.8. Last 3 months: 77.0 (at the start 82.0). Slightly below the average (80.9).
Share of headshot kills
Best month: September 2026 with 65%. Last 3 months: 63% (at the start 60%). Well above the average (51%).
Matches won (win rate)
Best month: June 2026 with 55%. Last 3 months: 50% (at the start 48%). Just below the average (51%).
Best month: October 2026 with 2,626. Last 3 months: 2,299 (at the start 2,356).
Rounds with first kill
Best month: August 2026 with 13%.
1v1 clutches won
Best month: August 2026 with 40%.
Patterns
From the last 257 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
pdL-- loses the most ELO on Inferno: −153 ELO, 50% win rate
Records and milestones
from recorded matches- Recorded match no. 250 · Ancient
- Longest win streak: 11 wins in a row · Ancient
- Highest rating in a match: 3.21 · Dust 2
- Most kills in a match: 44 · Cache
Maps in detail
from the last 257 matchesCompared with players on the same level who have at least 15 matches on the map.
How pdL-- plays
Across 257 matches pdL-- averages K/R 0.73 and ADR 79.4; the rating across the 234 rated matches is 1.00. Biggest strength: Headshot rate at 62%, better than 97% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 76%, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 16.0 kills per match with 62% headshots. The strongest map is Dust 2 with a 58% win rate in 66 matches. In 85 of 234 matches the rating was 1.10 or higher (36%), in 101 it was below 0.90. In 176 matches with detailed stats: 25 4Ks and 7 aces. Best month by rating: June 2026 at 1.09. pdL-- loses the most ELO on Inferno (−153 ELO, win rate 50%). Things go best in match 4 of the day (−92 ELO, win rate 67%). Match no. 4 of the day goes best: 67% win rate, −92 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: K/R −0.05, Rating −0.05, ADR −5.0, ELO −57. Unchanged in recent months: Win rate at 50%. Last 30 days: 34 matches, win rate 38%, net ELO −116.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.