pchela

Poland
On FACEIT since 2014 124 matches tracked 39 matches in 30 days
Last updated:

How does pchela play?

Rating 1.09 K/R 0.79 ADR 87.4 from 124 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 124 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 23% good 1.10 to 1.29 22% normal 0.90 to 1.09 21% weak 0.75 to 0.89 15% very weak below 0.75 18%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average. Higher headshot rate than the level 9 average.
Multi-killsEntryHeadshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (87 matches).

Level 9

Compared with 1,757 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 57%+6 pp · Ø 51% better than 93%

Clutch

Average
Last one alive

30% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 12%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 87%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (48%).

Headshot rate 58%+10 pp · Ø 48% better than 94%
AWP share of kills 1%−10 pp · Ø 11% better than 7%
K/D 1.08+0.07 · Ø 1.01 better than 76%
Pistol kills per match 3.3
Knife kills 1 in 124 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.3% of rounds and so well above the average (13.1%).

2K rounds 15.3%+2.2 pp · Ø 13.1% better than 92%
3K rounds 4.3%+0.3 pp · Ø 4.0% better than 66%
MVPs per match 2.6+0.3 · Ø 2.3 better than 85%
4Ks and aces 19x 4K, 7 aces in 87 matches

Utility and deaths

Average
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 26%−9 pp · Ø 35% better than 4%
Utility damage per round 4.8+0.6 · Ø 4.2 better than 69%
Enemies flashed per round 0.49+0.21 · Ø 0.28 better than 91%
Deaths per round 73%+1 pp · Ø 72% better than 40%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.05, Rating +0.08, ADR +4.9, Win rate +6 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp, ELO −199

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.82
JunJulAugSepOctNov

Best month: October 2026 with 0.83. Last 3 months: 0.81 (at the start 0.76). Clearly above the average (0.73).

Patterns

From the last 124 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −25 ELO
34 matches · 41% win rate
In match 1 of the day +3 ELO
48 matches · 46% win rate
On Tuesdays +3 ELO, win rate 42%

pchela loses the most ELO on Mirage: −25 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Anubis
  2. Longest win streak: 9 wins in a row · Anubis
  3. Most kills in a match: 34 · Anubis
  4. Highest rating in a match: 2.06 · Anubis
  5. Reached level 10 · Inferno

Maps in detail

from the last 124 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage34
41% better than 16%
0.72 better than 46%
82.0 better than 62%
0.99 better than 42%
49% of 170 duels better than 39%
31% of 13 situations better than 28%
Anubis19
53% better than 59%
0.84 better than 92%
89.3 better than 91%
1.14 better than 88%
58% of 99 duels better than 86%
42% of 12 situations better than 65%
Dust 217
47% better than 35%
0.71 better than 39%
83.6 better than 70%
0.98 better than 37%
60% of 77 duels better than 92%
36% of 11 situations better than 44%
Inferno17
71% better than 92%
0.86 better than 90%
93.0 better than 90%
1.21 better than 89%
60% of 78 duels better than 87%
17% of 6 situations better than 9%
Nuke16
50% better than 37%
0.79 better than 66%
86.9 better than 72%
1.13 better than 73%
56% of 75 duels better than 68%
50% of 8 situations better than 78%
Ancient15
47% better than 38%
0.79 better than 78%
90.9 better than 93%
1.04 better than 64%
54% of 85 duels better than 70%
29% of 7 situations better than 28%
Cache6
100% -
1.03 -
99.1 -
1.48-
68% of 31 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How pchela plays

Across 124 matches pchela averages K/R 0.79, ADR 87.4 and a rating of 1.09. Biggest strength: Headshot rate at 58%, better than 94% of level 9 players. Most room to improve: Utility hit rate at 26%, better than only 4% of level 9 players. Averages 17.7 kills per match with 58% headshots. The strongest map is Inferno with a 71% win rate in 17 matches. In 58 of 124 matches the rating was 1.10 or higher (47%), in 40 it was below 0.90. In 87 matches with detailed stats: 19 4Ks and 7 aces. Best month by rating: October 2026 at 1.15. pchela loses the most ELO on Mirage (−25 ELO, win rate 41%). Things go best in match 2 of the day (±0 ELO, win rate 60%). Match no. 2 of the day goes best: 60% win rate. Improved over the last three months: K/R +0.05, Rating +0.08, ADR +4.9, Win rate +6 pp. Got weaker: Headshots −2 pp, ELO −199. Last 30 days: 39 matches, win rate 59%, net ELO +24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.