paywall

Russia
124 matches tracked
Last updated:

How does paywall play?

Rating 0.88 K/R 0.61 ADR 67.3 from 124 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.88
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 124 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 9% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 15% very weak below 0.75 37%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (60 matches).

Level 6

Compared with 813 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 4% of rounds and so well below the average (10%).

Rounds with first kill 4%−6 pp · Ø 10% better than 1%
Opening duels won 37%−13 pp · Ø 50% better than 1%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 28%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 76%

Weapons and aim

Weakness
Where do the kills come from?

0.87 K/D and so clearly below the average (0.99).

Headshot rate 39%−6 pp · Ø 45% better than 19%
AWP share of kills 1%−10 pp · Ø 11% better than 8%
K/D 0.87−0.12 · Ø 0.99 better than 13%
Pistol kills per match 1.8
Knife kills 2 in 124 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.4% of rounds and so well below the average (13.0%).

2K rounds 10.4%−2.6 pp · Ø 13.0% better than 5%
3K rounds 3.2%−0.6 pp · Ø 3.8% better than 25%
MVPs per match 1.7−0.5 · Ø 2.2 better than 6%
4Ks and aces 2x 4K, 1 ace in 60 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 11%
Utility damage per round 3.3−0.8 · Ø 4.1 better than 35%
Enemies flashed per round 0.20−0.05 · Ø 0.25 better than 37%
Deaths per round 70%−3 pp · Ø 73% better than 81%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Win rate +4 pp
= Stayed the same
K/R at 0.61, Rating at 0.88, ADR at 66.9, Headshots at 39%, ELO at 1,294
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: October 2026 with 0.69. Last 3 months unchanged at 0.61. Well below the average (0.72).

Patterns

From the last 124 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −161 ELO
39 matches · 41% win rate
In match 3 of the day −104 ELO
25 matches · 36% win rate
On Saturdays −74 ELO, win rate 45%

paywall loses the most ELO on Dust 2: −161 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Ancient
  2. Highest rating in a match: 1.56 · Dust 2
  3. Longest win streak: 4 wins in a row · Mirage

Maps in detail

from the last 124 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 239
41% better than 21%
0.61 better than 6%
66.7 better than 3%
0.88 better than 11%
34% of 108 duels better than 1%
26% of 34 situations better than 21%
Mirage26
62% better than 87%
0.61 better than 9%
67.9 better than 8%
0.90 better than 20%
51% of 53 duels better than 58%
32% of 22 situations better than 40%
Anubis23
39% better than 16%
0.61 better than 10%
68.0 better than 8%
0.89 better than 19%
38% of 76 duels better than 6%
29% of 17 situations better than 29%
Nuke12
58% -
0.63 -
68.0 -
0.89-
47% of 49 duels -
50% of 4 situations -
Ancient11
64% -
0.65 -
68.5 -
0.88-
33% of 39 duels -
67% of 6 situations -
Inferno9
56% -
0.60 -
67.2 -
0.91-
38% of 26 duels -
25% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How paywall plays

Across 124 matches paywall averages K/R 0.61, ADR 67.3 and a rating of 0.88. Biggest strength: Deaths per round at just 70% (lower is better), better than 81% of level 6 players. Most room to improve: Opening duels won at 37%, better than only 1% of level 6 players. Averages 13.5 kills per match with 39% headshots. The strongest map is Ancient with a 64% win rate in 11 matches. In 33 of 124 matches the rating was 1.10 or higher (27%), in 65 it was below 0.90. In 60 matches with detailed stats: 2 4Ks and 1 ace. Best month by rating: June 2026 at 0.99. paywall loses the most ELO on Dust 2 (−161 ELO, win rate 41%). Things go best in match 2 of the day (+122 ELO, win rate 65%). Match no. 2 of the day goes best: 65% win rate, +122 ELO. Improved over the last three months: Win rate +4 pp. Unchanged in recent months: K/R at 0.61, Rating at 0.88, ADR at 66.9, Headshots at 39%, ELO at 1,294. Last 30 days: 5 matches, win rate 40%, net ELO −14.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.