paymon

Brazil
On FACEIT since 2015 131 matches tracked
ELO ▼ 14
2,597
30-day peak: 2,611
Rank SA ▲ 77 places
#803
Brazil #548 in Brazil
30 days · prev. #880 · best #789
Last updated:

How does paymon play?

Rating 1.37 (from 107 matches) K/R 0.93 ADR 90.8 from 131 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.37
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 93%
Rating distribution from 107 matches
outstanding 1.80 and up 16% strong 1.30 to 1.79 39% good 1.10 to 1.29 18% normal 0.90 to 1.09 20% weak 0.75 to 0.89 4% very weak below 0.75 4%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
AWPerMulti-killsClutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (50 matches).

2,500-2,749 ELO

Compared with 2,333 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

62% of opening duels won and so well above the average (51%).

Rounds with first kill 14%+4 pp · Ø 10% better than 90%
Opening duels won 62%+11 pp · Ø 51% better than 98%

Clutch

Average
Last one alive

3.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 18%
Clutch 1v2 won 36%+14 pp · Ø 22% better than 99%
Clutch kills per match 3.0+1.4 · Ø 1.6 better than 99%

Weapons and aim

Average
Where do the kills come from?

1.56 K/D and so well above the average (1.04).

Headshot rate 39%−12 pp · Ø 51% better than 3%
AWP share of kills 53%+42 pp · Ø 11% better than 99%
K/D 1.56+0.52 · Ø 1.04 better than 99%
Pistol kills per match 3.3
Knife kills 7 in 131 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.0% of rounds and so well above the average (4.0%).

2K rounds 16.5%+3.0 pp · Ø 13.5% better than 95%
3K rounds 6.0%+2.0 pp · Ø 4.0% better than 95%
MVPs per match 2.9+0.6 · Ø 2.3 better than 90%
4Ks and aces 18x 4K, 3 aces in 50 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 60% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 27%−8 pp · Ø 35% better than 6%
Utility damage per round 2.9−1.2 · Ø 4.1 better than 17%
Enemies flashed per round 0.31−0.01 · Ø 0.32 better than 54%
Deaths per round 60%−11 pp · Ø 71% better than 99%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +8 pp
= Stayed the same
Rating at 1.37, ADR at 90.0, Headshots at 40%, ELO at 2,597
▼ Got worse
K/R −0.04

Aug to Oct 2026 compared with Dec 2025 to Jun 2026.

Kills per round (K/R)

0.88
DecJanFebMarAprMayJunJulAugSepOct

Best month: September 2026 with 1.00. Last 3 months: 0.92 (at the start 0.96). Well above the average (0.74).

Patterns

From the last 131 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −145 ELO
24 matches · 46% win rate
On Mirage −113 ELO
51 matches · 51% win rate
Between 6:00 and 12:00 −140 ELO, win rate 40%
On Fridays −61 ELO, win rate 46%

paymon loses the most ELO in match 3 of the day: −145 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 48 · Dust 2
  2. Recorded match no. 100 · Nuke
  3. Highest rating in a match: 2.82 · Dust 2
  4. Longest win streak: 9 wins in a row · Dust 2

Maps in detail

from the last 131 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage51
51% better than 46%
0.92 better than 96%
89.4 better than 83%
1.34 better than 98%
64% of 215 duels better than 97%
37% of 30 situations better than 46%
Dust 234
53% better than 55%
1.00 better than 99%
98.3 better than 97%
1.47 better than 99%
70% of 161 duels better than 99%
47% of 15 situations better than 74%
Inferno13
77% -
0.99 -
92.7 -
1.38-
63% of 51 duels -
25% of 8 situations -
Ancient10
50% -
0.86 -
82.2 -
1.29-
60% of 20 duels -
33% of 9 situations -
Anubis10
60% -
0.90 -
84.6 -
1.37-
70% of 33 duels -
17% of 6 situations -
Cache9
33% -
0.85 -
83.9 -
1.22-
62% of 42 duels -
13% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How paymon plays

Across 131 matches paymon averages K/R 0.93 and ADR 90.8; the rating across the 107 rated matches is 1.37. Biggest strength: Rating at 1.37, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 39%, better than only 3% of level 10 · 2,500-2,749 ELO players. Averages 20.9 kills per match with 39% headshots. The strongest map is Inferno with a 77% win rate in 13 matches. In 78 of 107 matches the rating was 1.10 or higher (73%), in 8 it was below 0.90. In 50 matches with detailed stats: 18 4Ks and 3 aces. Best month by rating: September 2026 at 1.46. paymon loses the most ELO in match 3 of the day (−145 ELO, win rate 46%). Improved over the last three months: Win rate +8 pp. Got weaker: K/R −0.04. Unchanged in recent months: Rating at 1.37, ADR at 90.0, Headshots at 40%, ELO at 2,597. Last 30 days: 8 matches, win rate 38%, net ELO +28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.