pawgo-
How does pawgo- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (33 matches).
Compared with 1,862 players in this group, each player over up to their last 100 matches.
Opening
Average53% of opening duels won and so slightly above the average (51%).
Clutch
Average1.9 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average54% headshots and so clearly above the average (50%).
Impact
AverageExactly 3 kills in 3.4% of rounds and so clearly below the average (4.1%).
Utility and deaths
Average5.7 utility damage per round and so well above the average (4.2).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Sep 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.86. Last 3 months: 0.71 (at the start 0.77). Just below the average (0.73).
Rating, 1.00 is an average match
Best month: September 2026 with 1.16. Last 3 months: 0.98 (at the start 1.09). Slightly below the average (1.02).
Damage per round (ADR)
Best month: September 2026 with 92.7. Last 3 months: 81.7 (at the start 87.1). Just above the average (80.2).
Share of headshot kills
Best month: June 2026 with 57%. Last 3 months: 51% (at the start 55%). Just above the average (50%).
Matches won (win rate)
Best month: May 2026 with 60%. Last 3 months: 44% (at the start 48%). Clearly below the average (49%).
Best month: September 2026 with 2,098. Last 3 months: 2,077 (at the start 1,986).
Rounds with first kill
Best month: September 2026 with 16%.
1v1 clutches won
Best month: September 2026 with 50%.
Patterns
From the last 105 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
pawgo- loses the most ELO in match 2 of the day: −21 ELO, 39% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.17 · Nuke
- Longest win streak: 4 wins in a row · Dust 2
- Most kills in a match: 62 · Mirage
Maps in detail
from the last 105 matchesCompared with players on the same level who have at least 15 matches on the map.
How pawgo- plays
Across 105 matches pawgo- averages K/R 0.75 and ADR 85.3; the rating across the 73 rated matches is 1.04. Biggest strength: Utility damage per round at 5.7, better than 83% of level 10 · 2,001-2,249 ELO players. Most room to improve: 3K rounds at 3.4%, better than only 23% of level 10 · 2,001-2,249 ELO players. Averages 16.7 kills per match with 54% headshots. The strongest map is Mirage with a 62% win rate in 26 matches. In 31 of 73 matches the rating was 1.10 or higher (42%), in 27 it was below 0.90. In 33 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: September 2026 at 1.16. pawgo- loses the most ELO in match 2 of the day (−21 ELO, win rate 39%). Things go best on Anubis (+54 ELO, win rate 35%). Improved over the last three months: ELO +91. Got weaker: K/R −0.06, Rating −0.11, ADR −5.4, Headshots −4 pp, Win rate −4 pp.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.