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pavanelli

Brazil
On FACEIT since 2015 312 matches tracked 48 matches in 30 days
ELO ▼ 69
2,420
30-day peak: 2,538
Rank SA ▼ 364 places
#1,675
Brazil #1,440 in Brazil
30 days · prev. #1,311 · best #1,086
Last updated:

How does pavanelli play?

Rating 1.02 (from 183 matches) K/R 0.74 ADR 82.3 from 312 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 43%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 304 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 17% normal 0.90 to 1.09 27% weak 0.75 to 0.89 14% very weak below 0.75 21%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (251 matches).

2,250-2,499 ELO

Compared with 2,523 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 45%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 24%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 36%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (51%).

Headshot rate 46%−5 pp · Ø 51% better than 27%
AWP share of kills 4%−8 pp · Ø 12% better than 25%
K/D 1.02−0.02 · Ø 1.04 better than 42%
Pistol kills per match 2.8
Knife kills 3 in 312 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.8% of rounds and so slightly below the average (13.5%).

2K rounds 12.8%−0.7 pp · Ø 13.5% better than 31%
3K rounds 3.8%−0.4 pp · Ø 4.2% better than 36%
MVPs per match 2.3−0.1 · Ø 2.4 better than 47%
4Ks and aces 45x 4K, 5 aces in 251 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.42 enemies flashed per round and so well above the average (0.29).

Utility hit rate 40%+5 pp · Ø 35% better than 81%
Utility damage per round 5.2+1.0 · Ø 4.2 better than 77%
Enemies flashed per round 0.42+0.13 · Ø 0.29 better than 83%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +188
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.08, Rating −0.17, ADR −8.7, Headshots −3 pp, Win rate −3 pp

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOctNov

Best month: July 2026 with 0.84. Last 3 months: 0.72 (at the start 0.80). Just below the average (0.74).

Patterns

From the last 312 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −149 ELO
75 matches · 41% win rate
On Mirage −111 ELO
79 matches · 53% win rate
On Fridays −149 ELO, win rate 39%

pavanelli loses the most ELO in match 2 of the day: −149 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.39 · Cache
  2. Recorded match no. 250 · Anubis
  3. Longest win streak: 10 wins in a row · Dust 2
  4. Most kills in a match: 43 · Inferno

Maps in detail

from the last 312 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 294
55% better than 62%
0.74 right on the average
81.8 better than 56%
1.07 better than 62%
53% of 393 duels better than 60%
35% of 57 situations better than 42%
Mirage79
53% better than 55%
0.72 better than 38%
81.5 better than 54%
1.00 better than 37%
51% of 344 duels right on the average
33% of 30 situations better than 34%
Ancient43
53% right on the average
0.73 better than 39%
86.1 better than 70%
1.00 better than 35%
47% of 217 duels better than 24%
38% of 24 situations right on the average
Cache35
49% better than 31%
0.69 better than 26%
77.8 better than 37%
0.94 better than 20%
52% of 151 duels right on the average
17% of 23 situations better than 7%
Anubis26
50% better than 41%
0.77 better than 63%
85.1 better than 70%
1.05 better than 53%
54% of 109 duels better than 62%
21% of 19 situations better than 14%
Inferno17
35% better than 6%
0.75 right on the average
83.7 better than 51%
1.07-
59% of 58 duels better than 78%
57% of 7 situations better than 87%
Nuke16
31% better than 1%
0.80 better than 75%
80.6 better than 54%
1.08 better than 63%
51% of 86 duels better than 42%
45% of 11 situations better than 64%

Compared with players on the same level who have at least 15 matches on the map.

How pavanelli plays

Across 312 matches pavanelli averages K/R 0.74 and ADR 82.3; the rating across the 183 rated matches is 1.02. Biggest strength: Utility hit rate at 40%, better than 81% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 34%, better than only 24% of level 10 · 2,250-2,499 ELO players. Averages 16.2 kills per match with 46% headshots. The strongest map is Dust 2 with a 55% win rate in 94 matches. In 112 of 304 matches the rating was 1.10 or higher (37%), in 109 it was below 0.90. In 251 matches with detailed stats: 45 4Ks and 5 aces. Best month by rating: July 2026 at 1.15. pavanelli loses the most ELO in match 2 of the day (−149 ELO, win rate 41%). Things go best on Dust 2 (+176 ELO, win rate 55%). Match no. 3 of the day goes best: 65% win rate, +139 ELO. Improved over the last three months: ELO +188. Got weaker: K/R −0.08, Rating −0.17, ADR −8.7, Headshots −3 pp, Win rate −3 pp. Last 30 days: 48 matches, win rate 48%, net ELO −36.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.