path-

USA
On FACEIT since 2026 498 matches tracked 103 matches in 30 days
Last updated:

How does path- play?

Rating 0.97 (from 468 matches) K/R 0.71 ADR 77.1 from 498 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 468 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 15% normal 0.90 to 1.09 21% weak 0.75 to 0.89 19% very weak below 0.75 27%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (493 matches).

2,500-2,749 ELO

Compared with 2,702 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 41%
Opening duels won 48%−4 pp · Ø 52% better than 19%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 36%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 38%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 26%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (51%).

Headshot rate 58%+7 pp · Ø 51% better than 89%
AWP share of kills 3%−9 pp · Ø 12% better than 18%
K/D 0.95−0.09 · Ø 1.04 better than 14%
Pistol kills per match 2.3 from the last 468
Knife kills 3 in 468 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 13.0%−0.5 pp · Ø 13.5% better than 32%
3K rounds 3.8%−0.4 pp · Ø 4.2% better than 32%
MVPs per match 2.1−0.3 · Ø 2.4 better than 20%
4Ks and aces 78x 4K, 8 aces in 493 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.11 enemies flashed per round and so well below the average (0.30).

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 2.5−1.6 · Ø 4.1 better than 9%
Enemies flashed per round 0.11−0.19 · Ø 0.30 better than 5%
Deaths per round 75%+3 pp · Ø 72% better than 10%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.70, ADR at 75.9, Headshots at 58%
▼ Got worse
Rating −0.05, Win rate −5 pp, ELO −94

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.72
JunJulAugSepOctNov

Best month: October 2026 with 0.74. Last 3 months: 0.70 (at the start 0.73). Slightly below the average (0.74).

Patterns

From the last 468 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −329 ELO
168 matches · 48% win rate
In match 2 of the day −86 ELO
55 matches · 45% win rate
Between 6:00 and 12:00 −396 ELO, win rate 44%
On Wednesdays −247 ELO, win rate 40%

path- loses the most ELO on Mirage: −329 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Mirage
  2. Highest rating in a match: 2.23 · Dust 2
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 468 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage168
48% better than 33%
0.71 better than 32%
75.8 better than 22%
0.96 better than 22%
47% of 774 duels better than 24%
33% of 107 situations better than 35%
Dust 2122
51% better than 44%
0.70 better than 26%
77.2 better than 27%
0.95 better than 17%
46% of 590 duels better than 19%
39% of 49 situations better than 52%
Anubis82
49% better than 32%
0.73 better than 39%
79.2 better than 33%
1.00 better than 32%
47% of 370 duels better than 22%
47% of 38 situations better than 74%
Nuke41
56% right on the average
0.70 better than 16%
75.6 better than 12%
0.96 better than 13%
49% of 191 duels better than 29%
37% of 30 situations better than 43%
Cache37
59% -
0.75 -
80.9 -
1.01-
56% of 165 duels -
32% of 19 situations -
Inferno10
30% -
0.70 -
82.4 -
0.93-
58% of 59 duels -
100% of 1 situations -
Ancient5
40% -
0.58 -
64.0 -
0.86-
36% of 14 duels -
0% of 1 situations -
Vertigo3
67% -
0.81 -
86.8 -
1.05-
43% of 14 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How path- plays

Across 498 matches path- averages K/R 0.71 and ADR 77.1; the rating across the 468 rated matches is 0.97. Biggest strength: Headshot rate at 58%, better than 89% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 2.5, better than only 9% of level 10 · 2,500-2,749 ELO players. Averages 15.6 kills per match with 58% headshots. The strongest map is Cache with a 59% win rate in 37 matches. In 152 of 468 matches the rating was 1.10 or higher (32%), in 216 it was below 0.90. In 493 matches with detailed stats: 78 4Ks and 8 aces. Best month by rating: October 2026 at 1.01. path- loses the most ELO on Mirage (−329 ELO, win rate 48%). Things go best on Dust 2 (+291 ELO, win rate 51%). Match no. 3 of the day goes best: 59% win rate, +280 ELO. Got weaker: Rating −0.05, Win rate −5 pp, ELO −94. Unchanged in recent months: K/R at 0.70, ADR at 75.9, Headshots at 58%. Last 30 days: 103 matches, win rate 45%, net ELO −279.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.