pastMyPrime-

Canada
On FACEIT since 2015 379 matches tracked 74 matches in 30 days
ELO ▲ 324
2,997
30-day peak: 3,023
Rank NA ▲ 534 places
#285
Canada #30 in Canada
30 days · prev. #819 · best #234
Last updated:

How does pastMyPrime- play?

Rating 1.11 K/R 0.78 ADR 82.1 from 379 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 379 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 25% good 1.10 to 1.29 22% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 11%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average.
Clutcher
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (328 matches).

2,750-2,999 ELO

Compared with 11,900 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so clearly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 57%+5 pp · Ø 52% better than 84%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 33%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 25%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 87%

Weapons and aim

Average
Where do the kills come from?

1.15 K/D and so clearly above the average (1.04).

Headshot rate 51%−1 pp · Ø 52% better than 46%
AWP share of kills 18%+6 pp · Ø 12% better than 79%
K/D 1.15+0.11 · Ø 1.04 better than 75%
Pistol kills per match 3.0
Knife kills 11 in 379 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.9% of rounds and so just above the average (13.5%).

2K rounds 13.9%+0.4 pp · Ø 13.5% better than 53%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 47%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 59x 4K, 7 aces in 328 matches

Utility and deaths

Average
Nades, flashes and deaths

0.57 enemies flashed per round and so well above the average (0.31).

Utility hit rate 29%−5 pp · Ø 34% better than 15%
Utility damage per round 3.6−0.4 · Ø 4.0 better than 40%
Enemies flashed per round 0.57+0.26 · Ø 0.31 better than 96%
Deaths per round 68%−3 pp · Ø 71% better than 80%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +269
= Stayed the same
Headshots at 51%
▼ Got worse
K/R −0.10, Rating −0.14, ADR −8.5, Win rate −6 pp

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.73
JunJulAugSepOctNov

Best month: July 2026 with 0.93. Last 3 months: 0.74 (at the start 0.84). Right on the average (0.74).

Patterns

From the last 379 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −156 ELO
118 matches · 53% win rate
On Ancient −103 ELO
55 matches · 55% win rate
Between 0:00 and 6:00 −257 ELO, win rate 47%

pastMyPrime- loses the most ELO on Dust 2: −156 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.28 · Ancient
  2. Recorded match no. 250 · Mirage
  3. Longest win streak: 8 wins in a row · Ancient
  4. Most kills in a match: 51 · Mirage

Maps in detail

from the last 379 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2118
53% better than 48%
0.84 better than 84%
87.3 better than 76%
1.18 better than 83%
62% of 505 duels better than 92%
35% of 110 situations better than 40%
Mirage88
52% better than 43%
0.72 better than 33%
76.0 better than 21%
1.05 better than 48%
56% of 355 duels better than 72%
41% of 70 situations better than 58%
Ancient55
55% better than 54%
0.73 better than 36%
76.7 better than 21%
0.99 better than 28%
56% of 286 duels better than 71%
31% of 45 situations better than 30%
Anubis45
67% better than 87%
0.82 better than 80%
85.6 better than 70%
1.17 better than 83%
56% of 189 duels better than 70%
33% of 48 situations better than 36%
Cache28
57% right on the average
0.80 better than 57%
83.8 better than 47%
1.15 better than 62%
60% of 113 duels better than 80%
44% of 27 situations better than 61%
Inferno25
36% better than 2%
0.72 better than 24%
77.5 better than 18%
1.00 better than 16%
45% of 98 duels better than 7%
32% of 22 situations better than 30%
Nuke20
55% better than 44%
0.87 better than 87%
89.8 better than 80%
1.21 better than 84%
60% of 90 duels better than 82%
35% of 23 situations better than 41%

Compared with players on the same level who have at least 15 matches on the map.

How pastMyPrime- plays

Across 379 matches pastMyPrime- averages K/R 0.78, ADR 82.1 and a rating of 1.11. Biggest strength: Opening duels won at 57%, better than 84% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility hit rate at 29%, better than only 15% of level 10 · 2,750-2,999 ELO players. Averages 17.6 kills per match with 51% headshots. The strongest map is Anubis with a 67% win rate in 45 matches. In 188 of 379 matches the rating was 1.10 or higher (50%), in 99 it was below 0.90. In 328 matches with detailed stats: 59 4Ks and 7 aces. Best month by rating: July 2026 at 1.31. pastMyPrime- loses the most ELO on Dust 2 (−156 ELO, win rate 53%). Things go best on Cache (+174 ELO, win rate 57%). From match no. 5 of the day on, things go best: 59% win rate, +122 ELO. Improved over the last three months: ELO +269. Got weaker: K/R −0.10, Rating −0.14, ADR −8.5, Win rate −6 pp. Unchanged in recent months: Headshots at 51%. Last 30 days: 74 matches, win rate 57%, net ELO +326.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.