pasq-

Brazil
On FACEIT since 2018 390 matches tracked 77 matches in 30 days
ELO ▼ 148
1,858
30-day peak: 2,055
Rank SA ▼ 3,052 places
#8,164
30 days · prev. #5,112 · best #5,112
Last updated:

How does pasq- play?

Rating 1.04 (from 389 matches) K/R 0.74 ADR 81.2 from 390 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 389 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 17% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 20% very weak below 0.75 17%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average.
Entry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (336 matches).

Level 9

Compared with 1,557 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 81%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Weakness
Last one alive

14% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 14%−7 pp · Ø 21% better than 11%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 19%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so clearly above the average (48%).

Headshot rate 51%+3 pp · Ø 48% better than 67%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.03+0.02 · Ø 1.01 better than 61%
Pistol kills per match 2.5
Knife kills 5 in 390 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (4.0%).

2K rounds 13.4%+0.1 pp · Ø 13.3% better than 55%
3K rounds 4.7%+0.7 pp · Ø 4.0% better than 82%
MVPs per match 2.4+0.1 · Ø 2.3 better than 70%
4Ks and aces 60x 4K, 14 aces in 336 matches

Utility and deaths

Strength
Nades, flashes and deaths

46% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 46%+11 pp · Ø 35% better than 98%
Utility damage per round 5.3+1.1 · Ø 4.2 better than 78%
Enemies flashed per round 0.38+0.10 · Ø 0.28 better than 77%
Deaths per round 73%+1 pp · Ø 72% better than 40%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.75, Rating at 1.05, ADR at 82.3
▼ Got worse
Headshots −4 pp, Win rate −3 pp, ELO −83

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.77
JunJulAugSepOctNov

Best month: October 2026 with 0.77. Last 3 months: 0.75 (at the start 0.73). Just above the average (0.73).

Patterns

From the last 390 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −75 ELO
39 matches · 33% win rate
On Ancient −51 ELO
26 matches · 46% win rate
On Saturdays −45 ELO, win rate 42%

pasq- loses the most ELO on Anubis: −75 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 46 · Inferno
  2. Highest rating in a match: 2.59 · Mirage
  3. Longest win streak: 10 wins in a row · Mirage

Maps in detail

from the last 390 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage135
53% better than 61%
0.76 better than 65%
83.5 better than 69%
1.06 better than 67%
54% of 725 duels better than 70%
28% of 50 situations better than 22%
Dust 297
38% better than 11%
0.76 better than 69%
83.2 better than 69%
1.07 better than 70%
49% of 524 duels better than 45%
43% of 51 situations better than 65%
Inferno56
68% better than 90%
0.78 better than 74%
84.3 better than 68%
1.09 better than 70%
53% of 291 duels better than 59%
48% of 25 situations better than 73%
Anubis39
33% better than 6%
0.71 better than 39%
78.2 better than 37%
0.96 better than 32%
42% of 166 duels better than 11%
35% of 23 situations better than 44%
Ancient26
46% better than 30%
0.64 better than 11%
68.0 better than 3%
0.89 better than 12%
43% of 116 duels better than 14%
35% of 20 situations better than 41%
Cache24
50% -
0.76 -
79.8 -
1.04-
47% of 137 duels -
63% of 8 situations -
Nuke11
45% -
0.66 -
71.1 -
0.90-
41% of 61 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How pasq- plays

Across 390 matches pasq- averages K/R 0.74 and ADR 81.2; the rating across the 389 rated matches is 1.04. Biggest strength: Utility hit rate at 46%, better than 98% of level 9 players. Averages 16.4 kills per match with 51% headshots. The strongest map is Inferno with a 68% win rate in 56 matches. In 151 of 389 matches the rating was 1.10 or higher (39%), in 146 it was below 0.90. In 336 matches with detailed stats: 60 4Ks and 14 aces. Best month by rating: October 2026 at 1.08. pasq- loses the most ELO on Anubis (−75 ELO, win rate 33%). Things go best in match 3 of the day (+132 ELO, win rate 57%). Match no. 3 of the day goes best: 57% win rate, +132 ELO. Got weaker: Headshots −4 pp, Win rate −3 pp, ELO −83. Unchanged in recent months: K/R at 0.75, Rating at 1.05, ADR at 82.3. Last 30 days: 77 matches, win rate 45%, net ELO +10.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.