paris-_

Brazil
183 matches tracked 70 matches in 30 days
ELO ▼ 116
2,228
30-day peak: 2,528
Rank SA ▼ 1,173 places
#2,989
BR #1,762 in BR
30 days · prev. #1,816 · best #1,816
Last updated:

How does paris-_ play?

Rating 1.03 (from 163 matches) K/R 0.72 ADR 76.6 from 183 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 163 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 19% good 1.10 to 1.29 19% normal 0.90 to 1.09 28% weak 0.75 to 0.89 13% very weak below 0.75 20%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (96 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 2%
Opening duels won 50%−1 pp · Ø 51% better than 44%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 16%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (50%).

Headshot rate 56%+6 pp · Ø 50% better than 84%
AWP share of kills 3%−8 pp · Ø 11% better than 20%
K/D 1.05+0.03 · Ø 1.02 better than 60%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 14.6%+1.3 pp · Ø 13.3% better than 80%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 36%
MVPs per match 1.9−0.4 · Ø 2.3 better than 10%
4Ks and aces 18x 4K, 1 ace in 96 matches

Utility and deaths

Average
Nades, flashes and deaths

2.8 utility damage per round and so well below the average (4.2).

Utility hit rate 38%+2 pp · Ø 36% better than 70%
Utility damage per round 2.8−1.4 · Ø 4.2 better than 14%
Enemies flashed per round 0.19−0.10 · Ø 0.29 better than 22%
Deaths per round 69%−3 pp · Ø 72% better than 82%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.73, Rating at 1.03, ADR at 76.3
▼ Got worse
Headshots −4 pp, Win rate −11 pp, ELO −188

Aug to Oct 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.75
AprMayJunJulAugSepOct

Best month: April 2026 with 0.75. Last 3 months: 0.73 (at the start 0.72). Right on the average (0.73).

Patterns

From the last 183 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −47 ELO
54 matches · 43% win rate
In match 3 of the day −24 ELO
34 matches · 44% win rate
On Wednesdays +27 ELO, win rate 33%

paris-_ loses the most ELO in match 1 of the day: −47 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Anubis
  2. Highest rating in a match: 2.40 · Mirage
  3. Longest win streak: 11 wins in a row · Mirage

Maps in detail

from the last 183 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage89
51% right on the average
0.70 better than 33%
75.3 better than 24%
0.99 better than 38%
54% of 236 duels better than 68%
39% of 36 situations better than 52%
Dust 244
64% better than 88%
0.73 better than 47%
77.8 better than 37%
1.04 better than 54%
54% of 91 duels better than 67%
39% of 18 situations better than 53%
Anubis18
56% better than 61%
0.79 better than 74%
79.8 better than 50%
1.12 better than 78%
57% of 49 duels better than 81%
17% of 12 situations better than 8%
Ancient17
35% better than 7%
0.72 better than 40%
75.9 better than 22%
0.96 better than 26%
54% of 35 duels better than 67%
30% of 10 situations better than 28%
Cache8
38% -
0.70 -
71.0 -
1.04-
56% of 9 duels -
0% of 3 situations -
Nuke4
50% -
0.97 -
92.2 -
1.36-
45% of 11 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How paris-_ plays

Across 183 matches paris-_ averages K/R 0.72 and ADR 76.6; the rating across the 163 rated matches is 1.03. Biggest strength: Headshot rate at 56%, better than 84% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 6%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 15.5 kills per match with 56% headshots. The strongest map is Dust 2 with a 64% win rate in 44 matches. In 63 of 163 matches the rating was 1.10 or higher (39%), in 54 it was below 0.90. In 96 matches with detailed stats: 18 4Ks and 1 ace. Best month by rating: September 2026 at 1.06. paris-_ loses the most ELO in match 1 of the day (−47 ELO, win rate 43%). Things go best from match 5 of the day (+214 ELO, win rate 76%). From match no. 5 of the day on, things go best: 76% win rate, +214 ELO. Got weaker: Headshots −4 pp, Win rate −11 pp, ELO −188. Unchanged in recent months: K/R at 0.73, Rating at 1.03, ADR at 76.3. Last 30 days: 70 matches, win rate 47%, net ELO +19.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.