paranoihaze

Belarus
On FACEIT since 2021 159 matches tracked 44 matches in 30 days
ELO ▼ 149
2,025
30-day peak: 2,174
Rank EU
#238,546
Belarus #5,559 in Belarus
Last updated:

How does paranoihaze play?

Rating 0.96 (from 109 matches) K/R 0.69 ADR 78.1 from 159 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 21%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 109 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 20% normal 0.90 to 1.09 25% weak 0.75 to 0.89 10% very weak below 0.75 31%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (80 matches).

2,001-2,249 ELO

Compared with 2,167 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 74%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 16%−6 pp · Ø 22% better than 17%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly below the average (1.03).

Headshot rate 45%−4 pp · Ø 49% better than 26%
AWP share of kills 16%+5 pp · Ø 11% better than 76%
K/D 0.94−0.09 · Ø 1.03 better than 18%
Pistol kills per match 2.9
Zeus kills2 in 159 matches
Knife kills 6 in 159 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.6% of rounds and so clearly below the average (4.1%).

2K rounds 14.3%+0.9 pp · Ø 13.4% better than 71%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 28%
MVPs per match 2.2−0.1 · Ø 2.3 better than 37%
4Ks and aces 14x 4K, 1 ace in 80 matches

Utility and deaths

Average
Nades, flashes and deaths

6.3 utility damage per round and so well above the average (4.2).

Utility hit rate 38%+3 pp · Ø 35% better than 72%
Utility damage per round 6.3+2.1 · Ø 4.2 better than 91%
Enemies flashed per round 0.39+0.11 · Ø 0.28 better than 79%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.05, Rating +0.13, ADR +6.8, Headshots +5 pp
= Stayed the same
Win rate at 51%
▼ Got worse
ELO −221

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.58
MayJunJulAugSepOctNov

Best month: August 2026 with 0.77. Last 3 months: 0.71 (at the start 0.66). Slightly below the average (0.74).

Patterns

From the last 159 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −77 ELO
22 matches · 68% win rate
On Dust 2 −50 ELO
37 matches · 46% win rate
On Tuesdays −100 ELO, win rate 39%

paranoihaze loses the most ELO on Ancient: −77 ELO, 68% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Most kills in a match: 29 · Mirage
  3. Highest rating in a match: 1.87 · Ancient
  4. Recorded match no. 100 · Anubis

Maps in detail

from the last 159 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage55
49% better than 39%
0.71 better than 35%
77.5 better than 33%
1.00 better than 40%
48% of 176 duels better than 31%
45% of 22 situations better than 72%
Dust 237
46% better than 30%
0.64 better than 10%
76.9 better than 29%
0.84 better than 3%
47% of 163 duels better than 28%
30% of 10 situations better than 28%
Ancient22
68% better than 94%
0.80 better than 78%
85.4 better than 71%
1.19 better than 91%
58% of 79 duels better than 86%
38% of 13 situations better than 47%
Anubis18
56% better than 64%
0.69 better than 26%
77.8 better than 33%
0.91-
59% of 79 duels better than 85%
0% of 3 situations better than 1%
Inferno11
55% -
0.67 -
79.9 -
0.87-
51% of 49 duels -
40% of 5 situations -
Cache7
71% -
0.61 -
67.3 -
0.82-
47% of 36 duels -
33% of 3 situations -
Nuke6
17% -
0.58 -
73.9 -
0.77-
45% of 11 duels -
100% of 1 situations -
Overpass3
33% -
0.73 -
76.5 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How paranoihaze plays

Across 159 matches paranoihaze averages K/R 0.69 and ADR 78.1; the rating across the 109 rated matches is 0.96. Biggest strength: Utility damage per round at 6.3, better than 91% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rating at 0.96, better than only 21% of level 10 · 2,001-2,249 ELO players. Averages 15.5 kills per match with 45% headshots. The strongest map is Ancient with a 68% win rate in 22 matches. In 37 of 109 matches the rating was 1.10 or higher (34%), in 45 it was below 0.90. In 80 matches with detailed stats: 14 4Ks and 1 ace. Best month by rating: August 2026 at 1.08. paranoihaze loses the most ELO on Ancient (−77 ELO, win rate 68%). Improved over the last three months: K/R +0.05, Rating +0.13, ADR +6.8, Headshots +5 pp. Got weaker: ELO −221. Unchanged in recent months: Win rate at 51%. Last 30 days: 44 matches, win rate 48%, net ELO −75.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.