papoy

Mongolia
On FACEIT since 2024 230 matches tracked 26 matches in 30 days
Last updated:

How does papoy play?

Rating 0.91 (from 185 matches) K/R 0.63 ADR 67.9 from 230 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 14%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 46%
Rating distribution from 185 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 9% good 1.10 to 1.29 11% normal 0.90 to 1.09 24% weak 0.75 to 0.89 23% very weak below 0.75 31%
Player type
Clicks heads
Higher headshot rate than the level 7 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (154 matches).

Level 7

Compared with 972 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 20%
Opening duels won 47%−3 pp · Ø 50% better than 26%

Clutch

Average
Last one alive

28% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 28%−11 pp · Ø 39% better than 10%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 30%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 40%

Weapons and aim

Average
Where do the kills come from?

68% headshots and so well above the average (46%).

Headshot rate 68%+22 pp · Ø 46% better than 99%
AWP share of kills 2%−9 pp · Ø 11% better than 12%
K/D 0.85−0.15 · Ø 1.00 better than 6%
Pistol kills per match 2.9
Knife kills 2 in 230 matches

Impact

Weakness
Damage and big rounds

1.7 MVPs per match and so well below the average (2.2).

2K rounds 11.3%−1.8 pp · Ø 13.1% better than 11%
3K rounds 2.8%−1.1 pp · Ø 3.9% better than 10%
MVPs per match 1.7−0.5 · Ø 2.2 better than 6%
4Ks and aces 11x 4K, 2 aces in 154 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 16%
Utility damage per round 3.1−1.0 · Ø 4.1 better than 27%
Enemies flashed per round 0.260.00 · Ø 0.26 right on the average
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 7 average
▲ Improved
K/R +0.09, Rating +0.17, ADR +6.0, Win rate +18 pp
= Stayed the same
Headshots at 68%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Mar to Jun 2026.

Kills per round (K/R)

0.60
MarAprMayJunJulAugSepOct

Best month: July 2026 with 0.86. Last 3 months: 0.62 (at the start 0.53). Clearly below the average (0.72).

Patterns

From the last 230 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −87 ELO
38 matches · 53% win rate
In match 2 of the day −81 ELO
47 matches · 36% win rate
Between 6:00 and 12:00 +27 ELO, win rate 33%
On Tuesdays −4 ELO, win rate 39%

papoy loses the most ELO on Inferno: −87 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Ancient
  2. Highest rating in a match: 2.71 · Dust 2
  3. Most kills in a match: 36 · Inferno

Maps in detail

from the last 230 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage73
41% better than 19%
0.61 better than 8%
65.6 better than 4%
0.88 better than 14%
47% of 244 duels better than 32%
22% of 45 situations better than 15%
Ancient48
50% right on the average
0.64 better than 15%
71.5 better than 13%
0.93 better than 32%
50% of 153 duels right on the average
23% of 26 situations better than 15%
Dust 244
48% better than 41%
0.61 better than 7%
63.9 better than 2%
0.91 better than 21%
50% of 124 duels right on the average
38% of 21 situations right on the average
Inferno38
53% right on the average
0.61 better than 13%
68.3 better than 9%
0.91 better than 26%
41% of 88 duels better than 10%
28% of 18 situations better than 26%
Nuke13
62% -
0.67 -
76.0 -
0.91-
51% of 51 duels -
50% of 6 situations -
Anubis9
56% -
0.76 -
79.5 -
1.13-
48% of 29 duels -
20% of 5 situations -
Cache4
0% -
0.49 -
57.8 -
0.68-
33% of 12 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How papoy plays

Across 230 matches papoy averages K/R 0.63 and ADR 67.9; the rating across the 185 rated matches is 0.91. Biggest strength: Headshot rate at 68%, better than 99% of level 7 players. Most room to improve: Damage per round (ADR) at 67.9, better than only 3% of level 7 players. Averages 13.8 kills per match with 68% headshots. The strongest map is Nuke with a 62% win rate in 13 matches. In 40 of 185 matches the rating was 1.10 or higher (22%), in 100 it was below 0.90. In 154 matches with detailed stats: 11 4Ks and 2 aces. Best month by rating: July 2026 at 1.24. papoy loses the most ELO on Inferno (−87 ELO, win rate 53%). Things go best on Ancient (+27 ELO, win rate 50%). From match no. 5 of the day on, things go best: 62% win rate, −34 ELO. Improved over the last three months: K/R +0.09, Rating +0.17, ADR +6.0, Win rate +18 pp. Unchanged in recent months: Headshots at 68%. Last 30 days: 26 matches, win rate 35%, net ELO −31.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.