paperchip

USA
On FACEIT since 2015 118 matches tracked 38 matches in 30 days
ELO ▲ 411
2,425
30-day peak: 2,425
Rank NA ▲ 2,443 places
#2,165
USA #1,153 in USA
30 days · prev. #4,608 · best #2,108
Last updated:

How does paperchip play?

Rating 1.16 K/R 0.83 ADR 87.5 from 118 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 118 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 28% good 1.10 to 1.29 22% normal 0.90 to 1.09 24% weak 0.75 to 0.89 9% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Multi-killsHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (107 matches).

2,250-2,499 ELO

Compared with 2,435 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 52%+1 pp · Ø 51% better than 54%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 79%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 54%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Strength
Where do the kills come from?

59% headshots and so well above the average (50%).

Headshot rate 59%+9 pp · Ø 50% better than 93%
AWP share of kills 9%−2 pp · Ø 11% better than 49%
K/D 1.16+0.13 · Ø 1.03 better than 84%
Pistol kills per match 3.1
Knife kills 7 in 118 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.4% of rounds and so well above the average (13.4%).

2K rounds 15.4%+2.0 pp · Ø 13.4% better than 88%
3K rounds 4.9%+0.8 pp · Ø 4.1% better than 79%
MVPs per match 2.6+0.3 · Ø 2.3 better than 77%
4Ks and aces 34x 4K, 2 aces in 107 matches

Utility and deaths

Average
Nades, flashes and deaths

49% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 49%+14 pp · Ø 35% better than 99%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 56%
Enemies flashed per round 0.41+0.12 · Ø 0.29 better than 81%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether paperchip is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 105 matches from the last 3 months and 2 before.

Kills per round (K/R)

0.70
AugSepOctNov

Best month: September 2026 with 0.86.

Patterns

From the last 118 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −10 ELO
32 matches · 63% win rate
In match 2 of the day +20 ELO
27 matches · 59% win rate
Between 0:00 and 6:00 +57 ELO, win rate 53%

paperchip loses the most ELO on Dust 2: −10 ELO, 63% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Cache
  2. Most kills in a match: 42 · Dust 2
  3. Reached level 10 · Mirage
  4. Highest rating in a match: 2.10 · Mirage
  5. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 118 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage37
62% better than 85%
0.83 better than 85%
88.5 better than 83%
1.14 better than 81%
54% of 178 duels better than 66%
44% of 16 situations better than 67%
Dust 232
63% better than 84%
0.83 better than 85%
87.0 better than 78%
1.16 better than 84%
54% of 130 duels better than 64%
42% of 24 situations better than 61%
Cache16
81% -
0.80 -
87.5 -
1.16-
49% of 88 duels -
43% of 7 situations -
Nuke9
67% -
0.82 -
83.3 -
1.13-
47% of 32 duels -
50% of 4 situations -
Inferno8
50% -
0.78 -
86.4 -
1.08-
43% of 47 duels -
50% of 2 situations -
Anubis7
86% -
0.83 -
88.2 -
1.24-
58% of 31 duels -
100% of 1 situations -
Ancient6
50% -
0.94 -
89.2 -
1.26-
61% of 28 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How paperchip plays

Across 118 matches paperchip averages K/R 0.83, ADR 87.5 and a rating of 1.16. Biggest strength: Utility hit rate at 49%, better than 99% of level 10 · 2,250-2,499 ELO players. Averages 17.6 kills per match with 59% headshots. The strongest map is Cache with a 81% win rate in 16 matches. In 65 of 118 matches the rating was 1.10 or higher (55%), in 25 it was below 0.90. In 107 matches with detailed stats: 34 4Ks and 2 aces. Best month by rating: September 2026 at 1.22. paperchip loses the most ELO on Dust 2 (−10 ELO, win rate 63%). Things go best on Mirage (+103 ELO, win rate 62%). Last 30 days: 38 matches, win rate 71%, net ELO +146.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.