papara

Ukraine
On FACEIT since 2024 375 matches tracked 260 matches in 30 days
ELO ▼ 203
2,134
30-day peak: 2,515
Rank EU
#173,096
Ukraine #6,264 in Ukraine
Last updated:

How does papara play?

Rating 1.02 K/R 0.76 ADR 81.7 from 375 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 46%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 375 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 22%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
EntryHeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,115 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 92%
Opening duels won 50%−1 pp · Ø 51% better than 41%

Clutch

Weakness
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 16%−5 pp · Ø 21% better than 19%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 4%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (49%).

Headshot rate 58%+9 pp · Ø 49% better than 91%
AWP share of kills 5%−7 pp · Ø 12% better than 30%
K/D 0.99−0.04 · Ø 1.03 better than 35%
Pistol kills per match 2.4
Zeus kills1 in 375 matches
Knife kills 11 in 375 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.5% of rounds and so slightly above the average (4.1%).

2K rounds 13.7%+0.3 pp · Ø 13.4% better than 57%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 67%
MVPs per match 2.4+0.1 · Ø 2.3 better than 61%
4Ks and aces 68x 4K, 15 aces in 375 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 21%
Utility damage per round 2.9−1.4 · Ø 4.3 better than 17%
Enemies flashed per round 0.16−0.13 · Ø 0.29 better than 17%
Deaths per round 77%+5 pp · Ø 72% better than 5%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether papara is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 375 matches, all from the last 3 months.

Kills per round (K/R)

0.72
OctNov

Patterns

From the last 375 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −229 ELO
56 matches · 41% win rate
On Mirage −207 ELO
52 matches · 29% win rate
Between 6:00 and 12:00 −91 ELO, win rate 34%
On Tuesdays −163 ELO, win rate 31%

papara loses the most ELO on Dust 2: −229 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Cache
  2. Most kills in a match: 50 · Anubis
  3. Longest win streak: 6 wins in a row · Ancient
  4. Highest rating in a match: 2.25 · Anubis

Maps in detail

from the last 375 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient90
53% better than 55%
0.77 better than 63%
82.7 better than 57%
1.04 better than 54%
54% of 478 duels better than 64%
33% of 45 situations better than 39%
Anubis81
58% better than 73%
0.81 better than 83%
86.4 better than 77%
1.10 better than 73%
52% of 557 duels better than 54%
47% of 36 situations better than 75%
Dust 256
41% better than 17%
0.71 better than 37%
79.7 better than 46%
0.94 better than 20%
49% of 339 duels better than 38%
21% of 19 situations better than 11%
Mirage52
29% better than 1%
0.68 better than 23%
73.8 better than 17%
0.89 better than 11%
44% of 257 duels better than 13%
47% of 19 situations better than 75%
Inferno33
52% better than 45%
0.77 better than 59%
81.0 better than 40%
1.04 better than 44%
48% of 224 duels better than 25%
36% of 11 situations better than 46%
Nuke33
48% better than 30%
0.73 better than 40%
78.3 better than 38%
0.97 better than 28%
45% of 216 duels better than 16%
45% of 11 situations better than 71%
Cache30
63% -
0.84 -
86.9 -
1.15-
51% of 167 duels -
56% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How papara plays

Across 375 matches papara averages K/R 0.76, ADR 81.7 and a rating of 1.02. Biggest strength: Rounds with first kill at 14%, better than 92% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 77%, better than only 5% of level 10 · 2,001-2,249 ELO players. Averages 16.9 kills per match with 58% headshots. The strongest map is Cache with a 63% win rate in 30 matches. In 142 of 375 matches the rating was 1.10 or higher (38%), in 139 it was below 0.90. In 375 matches with detailed stats: 68 4Ks and 15 aces. papara loses the most ELO on Dust 2 (−229 ELO, win rate 41%). Things go best on Ancient (+139 ELO, win rate 53%). Match no. 4 of the day goes best: 73% win rate, −14 ELO. Last 30 days: 260 matches, win rate 50%, net ELO −249.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.