papa_pinache

Bhutan
On FACEIT since 2023 109 matches tracked
Last updated:

How does papa_pinache play?

Rating 1.24 K/R 0.90 ADR 97.4 from 109 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.24
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 109 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 33% good 1.10 to 1.29 24% normal 0.90 to 1.09 11% weak 0.75 to 0.89 12% very weak below 0.75 10%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
Multi-killsDamageEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (88 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

59% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 59%+8 pp · Ø 51% better than 95%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 70%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 85%

Weapons and aim

Average
Where do the kills come from?

1.23 K/D and so well above the average (1.03).

Headshot rate 43%−6 pp · Ø 49% better than 19%
AWP share of kills 15%+3 pp · Ø 12% better than 72%
K/D 1.23+0.20 · Ø 1.03 better than 94%
Pistol kills per match 2.8
Knife kills 3 in 109 matches

Impact

Strength
Damage and big rounds

3.2 MVPs per match and so well above the average (2.3).

2K rounds 16.0%+2.6 pp · Ø 13.4% better than 94%
3K rounds 5.9%+1.8 pp · Ø 4.1% better than 95%
MVPs per match 3.2+0.9 · Ø 2.3 better than 97%
4Ks and aces 31x 4K, 4 aces in 88 matches

Utility and deaths

Average
Nades, flashes and deaths

0.03 enemies flashed per round and so well below the average (0.29).

Utility hit rate 32%−3 pp · Ø 35% better than 27%
Utility damage per round 4.30.0 · Ø 4.3 right on the average
Enemies flashed per round 0.03−0.26 · Ø 0.29 better than 1%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +76
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.05, Rating −0.10, ADR −7.4, Headshots −6 pp, Win rate −8 pp

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.81
JunJulAugSepOctNov

Best month: August 2026 with 0.96. Last 3 months: 0.88 (at the start 0.93). Well above the average (0.74).

Patterns

From the last 109 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −20 ELO
25 matches · 48% win rate

papa_pinache loses the most ELO on Nuke: −20 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Anubis
  2. Highest rating in a match: 2.11 · Anubis
  3. Reached level 10 · Mirage
  4. Longest win streak: 4 wins in a row · Nuke
  5. Most kills in a match: 46 · Dust 2

Maps in detail

from the last 109 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Nuke25
48% better than 32%
0.89 better than 90%
98.7 better than 97%
1.20 better than 84%
61% of 145 duels better than 90%
44% of 16 situations better than 67%
Anubis20
35% better than 10%
0.91 better than 97%
98.9 better than 98%
1.26 better than 96%
68% of 68 duels better than 99%
42% of 12 situations better than 60%
Mirage19
32% better than 3%
0.87 better than 92%
94.5 better than 94%
1.18 better than 88%
61% of 76 duels better than 93%
45% of 11 situations better than 70%
Dust 216
44% better than 24%
0.88 better than 94%
95.8 better than 95%
1.19 better than 89%
54% of 76 duels better than 66%
53% of 15 situations better than 86%
Inferno15
60% better than 72%
0.89 better than 95%
92.9 better than 88%
1.31 better than 96%
52% of 63 duels right on the average
25% of 12 situations better than 15%
Cache6
33% -
0.98 -
106.6 -
1.31-
58% of 33 duels -
40% of 5 situations -
Vertigo5
60% -
1.01 -
107.8 -
1.49-
60% of 20 duels -
60% of 5 situations -
Ancient3
67% -
0.88 -
91.5 -
1.29-
64% of 14 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How papa_pinache plays

Across 109 matches papa_pinache averages K/R 0.90, ADR 97.4 and a rating of 1.24. Biggest strength: Damage per round (ADR) at 97.4, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 43%, better than only 19% of level 10 · 2,001-2,249 ELO players. Averages 19.9 kills per match with 43% headshots. The strongest map is Inferno with a 60% win rate in 15 matches. In 73 of 109 matches the rating was 1.10 or higher (67%), in 24 it was below 0.90. In 88 matches with detailed stats: 31 4Ks and 4 aces. Best month by rating: August 2026 at 1.33. papa_pinache loses the most ELO on Nuke (−20 ELO, win rate 48%). Things go best in match 1 of the day (±0 ELO, win rate 52%). Match no. 1 of the day goes best: 52% win rate. Improved over the last three months: ELO +76. Got weaker: K/R −0.05, Rating −0.10, ADR −7.4, Headshots −6 pp, Win rate −8 pp.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.