paocomgala

Brazil
On FACEIT since 2015 260 matches tracked 37 matches in 30 days
ELO ▼ 10
2,464
30-day peak: 2,574
Rank SA ▼ 126 places
#1,416
Brazil #908 in Brazil
30 days · prev. #1,290 · best #1,021
Last updated:

How does paocomgala play?

Rating 0.98 (from 158 matches) K/R 0.67 ADR 74.2 from 260 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 233 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 10% good 1.10 to 1.29 16% normal 0.90 to 1.09 31% weak 0.75 to 0.89 15% very weak below 0.75 26%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (191 matches).

2,250-2,499 ELO

Compared with 2,435 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

44% of opening duels won and so well below the average (51%).

Rounds with first kill 7%−3 pp · Ø 10% better than 6%
Opening duels won 44%−7 pp · Ø 51% better than 5%

Clutch

Weakness
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 46%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 17%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.03).

Headshot rate 51%+1 pp · Ø 50% better than 55%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 0.95−0.08 · Ø 1.03 better than 17%
Pistol kills per match 2.6
Knife kills 2 in 260 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.3% of rounds and so well below the average (13.4%).

2K rounds 11.3%−2.1 pp · Ø 13.4% better than 5%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 27%
MVPs per match 2.1−0.2 · Ø 2.3 better than 23%
4Ks and aces 15x 4K, 1 ace in 191 matches

Utility and deaths

Average
Nades, flashes and deaths

0.54 enemies flashed per round and so well above the average (0.29).

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 3.2−1.0 · Ø 4.2 better than 24%
Enemies flashed per round 0.54+0.25 · Ø 0.29 better than 95%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +112
= Stayed the same
Win rate at 55%
▼ Got worse
K/R −0.07, Rating −0.06, ADR −7.6, Headshots −7 pp

Sep to Nov 2026 compared with Feb to Jun 2026.

Kills per round (K/R)

0.63
FebMarAprMayJunJulAugSepOctNov

Best month: July 2026 with 0.76. Last 3 months: 0.65 (at the start 0.72). Clearly below the average (0.74).

Patterns

From the last 260 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −73 ELO
41 matches · 46% win rate
On Ancient −9 ELO
40 matches · 63% win rate
Between 18:00 and 24:00 −55 ELO, win rate 44%
On Sundays −249 ELO, win rate 44%

paocomgala loses the most ELO from match 5 of the day: −73 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Longest win streak: 6 wins in a row · Mirage
  3. Highest rating in a match: 2.58 · Anubis
  4. Most kills in a match: 32 · Nuke

Maps in detail

from the last 260 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage117
54% better than 58%
0.66 better than 13%
73.3 better than 13%
0.94 better than 17%
47% of 415 duels better than 25%
30% of 61 situations better than 25%
Ancient40
63% better than 84%
0.65 better than 12%
72.6 better than 11%
0.92 better than 16%
45% of 155 duels better than 17%
40% of 25 situations better than 56%
Dust 235
54% better than 58%
0.71 better than 34%
78.5 better than 36%
1.03 better than 47%
46% of 91 duels better than 22%
43% of 7 situations better than 63%
Anubis25
60% better than 74%
0.66 better than 13%
72.6 better than 10%
0.99 better than 33%
30% of 77 duels better than 1%
50% of 12 situations better than 80%
Inferno15
27% better than 2%
0.64 better than 6%
74.6 better than 19%
0.87-
42% of 60 duels better than 4%
60% of 5 situations better than 93%
Nuke13
62% -
0.71 -
75.2 -
0.97-
53% of 49 duels -
45% of 11 situations -
Cache11
64% -
0.64 -
72.0 -
0.94-
52% of 31 duels -
31% of 13 situations -

Compared with players on the same level who have at least 15 matches on the map.

How paocomgala plays

Across 260 matches paocomgala averages K/R 0.67 and ADR 74.2; the rating across the 158 rated matches is 0.98. Most room to improve: Opening duels won at 44%, better than only 5% of level 10 · 2,250-2,499 ELO players. Averages 14.8 kills per match with 51% headshots. The strongest map is Cache with a 64% win rate in 11 matches. In 64 of 233 matches the rating was 1.10 or higher (27%), in 96 it was below 0.90. In 191 matches with detailed stats: 15 4Ks and 1 ace. Best month by rating: July 2026 at 1.10. paocomgala loses the most ELO from match 5 of the day (−73 ELO, win rate 46%). Things go best on Mirage (+76 ELO, win rate 54%). Match no. 2 of the day goes best: 60% win rate, −195 ELO. Improved over the last three months: ELO +112. Got weaker: K/R −0.07, Rating −0.06, ADR −7.6, Headshots −7 pp. Unchanged in recent months: Win rate at 55%. Last 30 days: 37 matches, win rate 49%, net ELO −20.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.