pany-_-

Czech Republic
On FACEIT since 2023 65 matches tracked
ELO
2,355
Peak across recorded matches: 2,408
Rank EU
#86,541
Czech Republic #707 in Czech Republic
Last updated:

How does pany-_- play?

Rating 1.04 K/R 0.72 ADR 78.4 from 65 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 65 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 14% normal 0.90 to 1.09 25% weak 0.75 to 0.89 28% very weak below 0.75 15%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (38 matches).

2,250-2,499 ELO

Compared with 2,327 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 9%−2 pp · Ø 11% better than 27%
Opening duels won 56%+5 pp · Ø 51% better than 83%

Clutch

Average
Last one alive

56% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 56%+17 pp · Ø 39% better than 99%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 8%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so just above the average (50%).

Headshot rate 51%+1 pp · Ø 50% better than 58%
AWP share of kills 0%−12 pp · Ø 12% better than 1%
K/D 1.05+0.01 · Ø 1.04 better than 52%
Pistol kills per match 2.6
Knife kills 1 in 65 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.6% of rounds and so well above the average (4.2%).

2K rounds 12.9%−0.6 pp · Ø 13.5% better than 33%
3K rounds 5.6%+1.4 pp · Ø 4.2% better than 91%
MVPs per match 2.2−0.2 · Ø 2.4 better than 32%
4Ks and aces 6x 4K, 1 ace in 38 matches

Utility and deaths

Average
Nades, flashes and deaths

0.15 enemies flashed per round and so well below the average (0.30).

Utility hit rate 38%+3 pp · Ø 35% better than 71%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 47%
Enemies flashed per round 0.15−0.15 · Ø 0.30 better than 13%
Deaths per round 68%−4 pp · Ø 72% better than 86%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.09, Rating +0.14, ADR +8.2, Headshots +5 pp, Win rate +5 pp
= Stayed the same
Nothing clear
▼ Got worse
ELO −65

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.90
MayJunJulAugSepOct

Best month: October 2026 with 0.90. Last 3 months: 0.75 (at the start 0.66). Just above the average (0.74).

Patterns

From the last 65 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −150 ELO
33 matches · 42% win rate
Between 18:00 and 24:00 −125 ELO, win rate 37%

pany-_- loses the most ELO in match 1 of the day: −150 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.03 · Dust 2
  2. Most kills in a match: 37 · Nuke
  3. Longest win streak: 4 wins in a row · Dust 2

Maps in detail

from the last 65 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 224
58% better than 72%
0.74 better than 46%
79.8 better than 41%
1.07 better than 58%
57% of 84 duels better than 79%
73% of 11 situations better than 99%
Mirage17
53% better than 55%
0.67 better than 17%
75.0 better than 21%
0.97 better than 26%
51% of 53 duels better than 45%
57% of 14 situations better than 92%
Ancient12
50% -
0.72 -
80.2 -
1.06-
59% of 49 duels -
40% of 10 situations -
Cache5
20% -
0.79 -
84.4 -
1.09-
48% of 31 duels -
33% of 6 situations -
Inferno4
50% -
0.57 -
69.0 -
0.76-
40% of 15 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How pany-_- plays

Across 65 matches pany-_- averages K/R 0.72, ADR 78.4 and a rating of 1.04. Biggest strength: Clutch 1v1 won at 56%, better than 99% of level 10 · 2,250-2,499 ELO players. Averages 15.7 kills per match with 51% headshots. The strongest map is Dust 2 with a 58% win rate in 24 matches. In 21 of 65 matches the rating was 1.10 or higher (32%), in 28 it was below 0.90. In 38 matches with detailed stats: 6 4Ks and 1 ace. Best month by rating: October 2026 at 1.28. pany-_- loses the most ELO in match 1 of the day (−150 ELO, win rate 42%). Things go best in match 2 of the day (+24 ELO, win rate 65%). Match no. 2 of the day goes best: 65% win rate, +24 ELO. Improved over the last three months: K/R +0.09, Rating +0.14, ADR +8.2, Headshots +5 pp, Win rate +5 pp. Got weaker: ELO −65. Last 30 days: 8 matches, win rate 50%, net ELO −27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.