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panicvectors

USA
On FACEIT since 2016 219 matches tracked 38 matches in 30 days
ELO ▲ 163
2,043
30-day peak: 2,043
Rank NA ▼ 656 places
#7,221
USA #5,735 in USA
30 days · prev. #6,565 · best #6,565
Last updated:

How does panicvectors play?

Rating 1.01 (from 176 matches) K/R 0.70 ADR 74.8 from 219 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 176 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 14% good 1.10 to 1.29 22% normal 0.90 to 1.09 18% weak 0.75 to 0.89 23% very weak below 0.75 21%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (161 matches).

2,001-2,249 ELO

Compared with 2,300 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

45% of opening duels won and so well below the average (51%).

Rounds with first kill 7%−3 pp · Ø 10% better than 9%
Opening duels won 45%−6 pp · Ø 51% better than 8%

Clutch

Average
Last one alive

26% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 26%+4 pp · Ø 22% better than 80%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 79%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (50%).

Headshot rate 54%+4 pp · Ø 50% better than 78%
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 1.02−0.01 · Ø 1.03 better than 47%
Pistol kills per match 3.3
Knife kills 2 in 219 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 12.2%−1.2 pp · Ø 13.4% better than 20%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.0−0.3 · Ø 2.3 better than 16%
4Ks and aces 22x 4K, 3 aces in 161 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 22%
Utility damage per round 3.6−0.7 · Ø 4.3 better than 35%
Enemies flashed per round 0.28−0.01 · Ø 0.29 better than 52%
Deaths per round 68%−4 pp · Ø 72% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +3 pp
= Stayed the same
K/R at 0.70, Rating at 1.01, ADR at 74.4
▼ Got worse
Win rate −7 pp, ELO −70

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.78
JunJulAugSepOctNov

Best month: November 2026 with 0.78. Last 3 months unchanged at 0.70. Slightly below the average (0.74).

Patterns

From the last 219 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −52 ELO
58 matches · 45% win rate
On Anubis −27 ELO
22 matches · 59% win rate
Between 6:00 and 12:00 −18 ELO, win rate 33%
On Sundays −30 ELO, win rate 45%

panicvectors loses the most ELO on Dust 2: −52 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.08 · Dust 2
  2. Longest win streak: 8 wins in a row · Mirage
  3. Recorded match no. 100 · Mirage
  4. Reached level 10 · Ancient
  5. Most kills in a match: 32 · Mirage

Maps in detail

from the last 219 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage72
53% better than 56%
0.73 better than 46%
75.3 better than 24%
1.08 better than 68%
49% of 182 duels better than 39%
46% of 37 situations better than 74%
Dust 258
45% better than 28%
0.65 better than 13%
72.0 better than 10%
0.94 better than 20%
43% of 187 duels better than 12%
28% of 18 situations better than 21%
Ancient36
56% better than 64%
0.71 better than 34%
76.8 better than 27%
1.02 better than 48%
43% of 124 duels better than 9%
45% of 20 situations better than 72%
Anubis22
59% better than 73%
0.70 better than 32%
76.8 better than 30%
0.97 better than 30%
48% of 52 duels better than 31%
25% of 12 situations better than 19%
Inferno18
33% better than 8%
0.75 better than 58%
77.2 better than 27%
1.07-
62% of 47 duels better than 88%
33% of 12 situations better than 35%
Cache7
43% -
0.67 -
70.7 -
0.93-
31% of 36 duels -
33% of 9 situations -
Nuke4
50% -
0.66 -
75.3 -
0.88-
50% of 8 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How panicvectors plays

Across 219 matches panicvectors averages K/R 0.70 and ADR 74.8; the rating across the 176 rated matches is 1.01. Biggest strength: Deaths per round at just 68% (lower is better), better than 88% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 45%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 15.6 kills per match with 54% headshots. The strongest map is Anubis with a 59% win rate in 22 matches. In 67 of 176 matches the rating was 1.10 or higher (38%), in 77 it was below 0.90. In 161 matches with detailed stats: 22 4Ks and 3 aces. Best month by rating: November 2026 at 1.18. panicvectors loses the most ELO on Dust 2 (−52 ELO, win rate 45%). Things go best on Ancient (+213 ELO, win rate 56%). Match no. 4 of the day goes best: 64% win rate. Improved over the last three months: Headshots +3 pp. Got weaker: Win rate −7 pp, ELO −70. Unchanged in recent months: K/R at 0.70, Rating at 1.01, ADR at 74.4. Last 30 days: 38 matches, win rate 47%, net ELO +73.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.