pancc-

Brazil
FACEIT verified FACEIT verified On FACEIT since 2016 146 matches tracked
ELO ▼ 60
2,854
30-day peak: 2,933
Rank SA ▼ 53 places
#313
Brazil #293 in Brazil
30 days · prev. #260 · best #254
Last updated:

How does pancc- play?

Rating 1.09 (from 96 matches) K/R 0.79 ADR 88.0 from 146 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 96 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 24% good 1.10 to 1.29 18% normal 0.90 to 1.09 19% weak 0.75 to 0.89 18% very weak below 0.75 17%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,750-2,999 ELO average. Higher headshot rate than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
EntryHeadshotsRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (94 matches).

2,750-2,999 ELO

Compared with 12,287 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 89%
Opening duels won 51%−1 pp · Ø 52% better than 40%

Clutch

Average
Last one alive

0.9 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 48%+8 pp · Ø 40% better than 90%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 0.9−0.7 · Ø 1.6 better than 1%

Weapons and aim

Average
Where do the kills come from?

68% headshots and so well above the average (52%).

Headshot rate 68%+16 pp · Ø 52% better than 99%
AWP share of kills 1%−11 pp · Ø 12% better than 5%
K/D 1.10+0.05 · Ø 1.05 better than 61%
Pistol kills per match 2.8
Knife kills 4 in 146 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.3% of rounds and so well above the average (4.2%).

2K rounds 13.0%−0.6 pp · Ø 13.6% better than 31%
3K rounds 5.3%+1.1 pp · Ø 4.2% better than 84%
MVPs per match 2.6+0.2 · Ø 2.4 better than 71%
4Ks and aces 18x 4K, 0 aces in 94 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 43%+9 pp · Ø 34% better than 96%
Utility damage per round 4.00.0 · Ø 4.0 right on the average
Enemies flashed per round 0.41+0.10 · Ø 0.31 better than 79%
Deaths per round 72%+1 pp · Ø 71% better than 33%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
Whether pancc- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 16 matches from the last 3 months and 52 before.

Kills per round (K/R)

0.75
AprMayJunJulAugSepOctNov

Best month: August 2026 with 0.80.

Patterns

From the last 146 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −94 ELO
58 matches · 41% win rate
On Tuesdays +11 ELO, win rate 38%

pancc- loses the most ELO on Mirage: −94 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Highest rating in a match: 2.23 · Mirage
  3. Most kills in a match: 40 · Dust 2
  4. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 146 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage58
41% better than 9%
0.79 better than 67%
88.9 better than 82%
1.03 better than 42%
45% of 222 duels better than 13%
55% of 11 situations better than 90%
Dust 242
60% better than 74%
0.80 better than 71%
88.2 better than 78%
1.16 better than 78%
53% of 122 duels better than 55%
55% of 11 situations better than 87%
Anubis15
53% better than 46%
0.73 better than 40%
82.8 better than 57%
1.03-
54% of 74 duels better than 60%
50% of 2 situations better than 77%
Ancient14
64% -
0.81 -
89.5 -
1.11-
55% of 51 duels -
0% of 2 situations -
Nuke8
63% -
0.97 -
101.3 -
1.31-
65% of 63 duels -
50% of 2 situations -
Cache6
17% -
0.59 -
73.1 -
0.84-
24% of 21 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How pancc- plays

Across 146 matches pancc- averages K/R 0.79 and ADR 88.0; the rating across the 96 rated matches is 1.09. Biggest strength: Headshot rate at 68%, better than 99% of level 10 · 2,750-2,999 ELO players. Averages 17.1 kills per match with 68% headshots. The strongest map is Ancient with a 64% win rate in 14 matches. In 45 of 96 matches the rating was 1.10 or higher (47%), in 33 it was below 0.90. In 94 matches with detailed stats: 18 4Ks and 0 aces. Best month by rating: August 2026 at 1.10. pancc- loses the most ELO on Mirage (−94 ELO, win rate 41%). Things go best on Dust 2 (+234 ELO, win rate 60%). Match no. 2 of the day goes best: 56% win rate, −20 ELO. Last 30 days: 6 matches, win rate 50%, net ELO −40.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.