pal3lo

Bhutan
On FACEIT since 2026 195 matches tracked 22 matches in 30 days
Last updated:

How does pal3lo play?

Rating 0.90 K/R 0.66 ADR 71.9 from 195 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 11%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 195 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 8% good 1.10 to 1.29 13% normal 0.90 to 1.09 25% weak 0.75 to 0.89 19% very weak below 0.75 33%
Player type
Clicks heads
Higher headshot rate than the level 7 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (149 matches).

Level 7

Compared with 1,282 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 10%
Opening duels won 44%−6 pp · Ø 50% better than 10%

Clutch

Average
Last one alive

30% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 31%
Clutch 1v2 won 30%+8 pp · Ø 22% better than 91%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 19%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so well above the average (46%).

Headshot rate 54%+8 pp · Ø 46% better than 91%
AWP share of kills 2%−9 pp · Ø 11% better than 13%
K/D 0.88−0.13 · Ø 1.01 better than 11%
Pistol kills per match 1.9
Knife kills 4 in 195 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.6% of rounds and so clearly below the average (13.0%).

2K rounds 11.6%−1.4 pp · Ø 13.0% better than 14%
3K rounds 3.4%−0.6 pp · Ø 4.0% better than 29%
MVPs per match 2.1−0.1 · Ø 2.2 better than 36%
4Ks and aces 16x 4K, 1 ace in 149 matches

Utility and deaths

Weakness
Nades, flashes and deaths

24% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 24%−11 pp · Ø 35% better than 2%
Utility damage per round 2.4−1.7 · Ø 4.1 better than 13%
Enemies flashed per round 0.08−0.18 · Ø 0.26 better than 5%
Deaths per round 75%+3 pp · Ø 72% better than 22%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Headshots +9 pp
= Stayed the same
K/R at 0.66, Rating at 0.90, ADR at 71.8
▼ Got worse
Win rate −7 pp, ELO −172

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.67
JunJulAugSepOctNov

Best month: October 2026 with 0.71. Last 3 months unchanged at 0.66. Clearly below the average (0.73).

Patterns

From the last 195 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −73 ELO
22 matches · 59% win rate
On Mirage −66 ELO
58 matches · 50% win rate
Between 18:00 and 24:00 −63 ELO, win rate 42%
On Fridays +14 ELO, win rate 34%

pal3lo loses the most ELO on Ancient: −73 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Most kills in a match: 37 · Ancient
  3. Highest rating in a match: 1.84 · Mirage

Maps in detail

from the last 195 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage58
50% right on the average
0.65 better than 15%
70.2 better than 9%
0.89 better than 13%
37% of 235 duels better than 2%
35% of 20 situations better than 41%
Dust 242
40% better than 17%
0.62 better than 8%
70.4 better than 9%
0.85 better than 7%
48% of 164 duels better than 37%
25% of 20 situations better than 17%
Anubis33
55% better than 61%
0.69 better than 31%
74.2 better than 20%
0.94 better than 23%
48% of 117 duels better than 34%
21% of 19 situations better than 12%
Ancient22
59% better than 75%
0.69 better than 32%
75.1 better than 24%
0.98 better than 41%
43% of 80 duels better than 14%
50% of 12 situations better than 80%
Nuke19
42% better than 20%
0.65 better than 13%
71.9 better than 15%
0.87 better than 9%
47% of 70 duels better than 31%
14% of 7 situations better than 5%
Inferno11
64% -
0.69 -
75.2 -
0.94-
49% of 35 duels -
33% of 3 situations -
Cache9
33% -
0.67 -
68.2 -
0.95-
45% of 42 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How pal3lo plays

Across 195 matches pal3lo averages K/R 0.66, ADR 71.9 and a rating of 0.90. Biggest strength: Headshot rate at 54%, better than 91% of level 7 players. Most room to improve: Utility hit rate at 24%, better than only 2% of level 7 players. Averages 14.8 kills per match with 54% headshots. The strongest map is Inferno with a 64% win rate in 11 matches. In 44 of 195 matches the rating was 1.10 or higher (23%), in 102 it was below 0.90. In 149 matches with detailed stats: 16 4Ks and 1 ace. Best month by rating: July 2026 at 0.96. pal3lo loses the most ELO on Ancient (−73 ELO, win rate 59%). Things go best on Anubis (+53 ELO, win rate 55%). Match no. 4 of the day goes best: 59% win rate, −55 ELO. Improved over the last three months: Headshots +9 pp. Got weaker: Win rate −7 pp, ELO −172. Unchanged in recent months: K/R at 0.66, Rating at 0.90, ADR at 71.8. Last 30 days: 22 matches, win rate 36%, net ELO −55.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.