pake-

Finland
188 matches tracked 16 matches in 30 days
ELO ▲ 95
3,034
30-day peak: 3,053
Rank EU ▼ 401 places
#6,679 #159 in FI
30 days · before #6,278 · best #6,278
Last updated:

How does pake- play?

Rating 1.05 (from 95 matches) K/R 0.74 ADR 81.0 from 188 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 57% on level 10
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with at least a normal rating (0.90 and up). 69%
Rating spread from 95 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 27% good 1.10 to 1.29 15% normal 0.90 to 1.09 25% weak 0.75 to 0.89 7% very weak below 0.75 23%
Player type
Hits the head
Higher headshot rate than the level 10 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (126 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%0 pp level
Opening duels won 47%−4 pp better than 16%

Clutch

Average
Last one alive
Clutch 1v1 won 41%+2 pp better than 64%
Clutch 1v2 won 32%+11 pp better than 96%
Clutch kills per match 1.2−0.4 better than 13%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 58%+7 pp better than 88%
AWP share of kills 1%−10 pp better than 6%
K/D 1.01−0.02 better than 40%
Pistol kills per match 2.7
Knife kills 1 in 188 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.9%−0.4 pp better than 35%
Rounds with 3K 4.1%0.0 pp level
MVPs per match 2.4+0.1 better than 59%
4Ks and aces 25x 4K, 3 aces in 126 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 33%−2 pp better than 39%
Utility damage per round 4.4+0.3 better than 61%
Enemies flashed per round 0.37+0.07 better than 72%
Rounds with a death 73%+2 pp better than 31%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.74, ADR at 80.3, Win rate at 56%
▼ Got worse
ELO −181

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: September 2026 with 0.75. Last 3 months: 0.74 (at the start 0.73).

Patterns

From the last 188 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Cache −139 ELO
35 matches · 46% wins
In match 2 of the day +59 ELO
41 matches · 46% wins
Between 18:00 and 24:00 +11 ELO, win rate 51%
On Mondays −37 ELO, win rate 41%

pake- loses the most ELO on Cache: −139 ELO, 46% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.42 · Vertigo
  2. Most kills in a match: 51 · Nuke
  3. Longest win streak: 7 wins in a row · Cache

Maps in detail

from the last 188 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Nuke50
66% better than 81%
0.82 better than 73%
88.8 better than 74%
1.15-
48% of 303 duels better than 24%
42% of 19 situations better than 54%
Ancient45
53% level
0.72 better than 36%
79.4 better than 39%
1.02 better than 44%
45% of 216 duels better than 16%
23% of 13 situations better than 17%
Anubis41
56% better than 63%
0.70 better than 28%
77.0 better than 28%
0.91 better than 10%
48% of 183 duels better than 28%
36% of 11 situations better than 46%
Cache35
46% -
0.71 -
77.7 -
1.10-
40% of 179 duels -
50% of 16 situations -
Mirage8
38% -
0.60 -
74.6 -
0.94-
46% of 39 duels -
0% of 2 situations -
Inferno4
50% -
0.66 -
71.6 -
0.74-
42% of 19 duels -
25% of 4 situations -
Vertigo4
100% -
1.00 -
100.4 -
1.60-
54% of 24 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How pake- plays

Across 188 matches pake- averages K/R 0.74 and ADR 81.0; the rating across the 95 rated matches is 1.05. Biggest strength: Headshot rate at 58%. That is better than 88% of players on level 10. Most room to improve: Opening duels won at 47%. That is better than only 16% of players on level 10. On average 15.7 kills per match, 58% of them headshots. The strongest map is Nuke with a 66% win rate in 50 matches. In 42 of 95 matches the rating was 1.10 or higher (44%), in 29 it was below 0.90. In 126 matches with detailed stats: 25 4Ks and 3 aces. Best month by rating: August 2026 at 1.07. pake- loses the most ELO on Cache (−139 ELO, win rate 46%). Things go best on Ancient (+191 ELO, win rate 53%). Improved over the last three months: Headshots +2 pp. Got weaker: ELO −181. Unchanged in recent months: K/R at 0.74, ADR at 80.3, Win rate at 56%. Last 30 days: 16 matches, win rate 63%, ELO balance +114.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.