pain-aepeul
Compared with 2,069 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 16% of rounds and so well above the average (10%).
Clutch
Average48% of 1v1s won and so clearly above the average (39%).
Weapons and aim
Average39% headshots and so well below the average (49%).
Impact
Strength3.0 MVPs per match and so well above the average (2.3).
Utility and deaths
AverageDied in 77% of rounds and so well above the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep 2026 compared with Aug 2026.
Kills per round (K/R)
Last 3 months: 0.86 (at the start 0.81). Well above the average (0.74).
Rating, 1.00 is an average match
Last 3 months: 1.14 (at the start 1.08). Well above the average (1.03).
Damage per round (ADR)
Last 3 months: 92.0 (at the start 88.8). Well above the average (80.8).
Share of headshot kills
Last 3 months: 37% (at the start 41%). Well below the average (49%).
Matches won (win rate)
Last 3 months: 65% (at the start 55%). Well above the average (50%).
Last 3 months: 2,138 (at the start 2,009).
Rounds with first kill
Last 3 months: 17% (at the start 15%). Well above the average (10%).
1v1 clutches won
Last 3 months: 45% (at the start 50%). Clearly above the average (39%).
Patterns
Records and milestones
from recorded matches- Longest win streak: 5 wins in a row · Inferno
- Most kills in a match: 41 · Nuke
- Highest rating in a match: 1.82 · Cache
Maps in detail
from the last 40 matchesCompared with players on the same level who have at least 15 matches on the map.
How pain-aepeul plays
Across 40 matches pain-aepeul averages K/R 0.83, ADR 90.5 and a rating of 1.11. Biggest strength: Rounds with first kill at 16%, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 39%, better than only 5% of level 10 · 2,001-2,249 ELO players. Averages 19.1 kills per match with 39% headshots. In 20 of 40 matches the rating was 1.10 or higher (50%), in 11 it was below 0.90. In 40 matches with detailed stats: 9 4Ks and 2 aces. Improved over the last three months: K/R +0.05, Rating +0.06, Win rate +10 pp, ELO +129, First kills +2 pp. Got weaker: Headshots −4 pp, Clutch 1v1 −5 pp. Unchanged in recent months: ADR at 92.0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.