paidafac155

Bosnia & Herzegovina
240 matches tracked 52 matches in 30 days
ELO ▼ 77
1,796
30-day peak: 1,934
Rank SA ▼ 1,728 places
#10,040
30 days · prev. #8,312 · best #7,801
Last updated:

How does paidafac155 play?

Rating 1.05 K/R 0.77 ADR 82.6 from 240 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 68%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 240 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 20%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average. Rarely on the AWP.
EntryRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (177 matches).

Level 9

Compared with 1,577 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 93%
Opening duels won 53%+2 pp · Ø 51% better than 73%

Clutch

Average
Last one alive

35% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 33%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 42%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Average
Where do the kills come from?

1.03 K/D and so just above the average (1.02).

Headshot rate 49%+1 pp · Ø 48% better than 56%
AWP share of kills 5%−6 pp · Ø 11% better than 31%
K/D 1.03+0.01 · Ø 1.02 better than 60%
Pistol kills per match 2.7
Knife kills 5 in 240 matches

Impact

Strength
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 14.0%+0.7 pp · Ø 13.3% better than 71%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 77%
MVPs per match 2.5+0.2 · Ø 2.3 better than 77%
4Ks and aces 38x 4K, 3 aces in 177 matches

Utility and deaths

Average
Nades, flashes and deaths

0.52 enemies flashed per round and so well above the average (0.28).

Utility hit rate 30%−5 pp · Ø 35% better than 16%
Utility damage per round 3.3−1.0 · Ø 4.3 better than 27%
Enemies flashed per round 0.52+0.24 · Ø 0.28 better than 93%
Deaths per round 75%+3 pp · Ø 72% better than 18%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +8 pp
= Stayed the same
K/R at 0.77, Rating at 1.03, ADR at 83.1, Win rate at 48%, ELO at 1,796
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.76
JunJulAugSepOctNov

Best month: July 2026 with 0.79. Last 3 months unchanged at 0.77. Slightly above the average (0.74).

Patterns

From the last 240 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −220 ELO
67 matches · 46% win rate
In match 4 of the day −190 ELO
30 matches · 40% win rate
On Fridays −36 ELO, win rate 40%

paidafac155 loses the most ELO on Dust 2: −220 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.56 · Ancient
  2. Longest win streak: 9 wins in a row · Dust 2
  3. Most kills in a match: 45 · Cache

Maps in detail

from the last 240 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 267
46% better than 32%
0.72 better than 45%
76.1 better than 29%
0.99 better than 39%
50% of 350 duels better than 46%
33% of 40 situations better than 38%
Ancient57
61% better than 82%
0.86 better than 96%
92.2 better than 95%
1.18 better than 95%
58% of 332 duels better than 86%
32% of 44 situations better than 34%
Anubis50
42% better than 23%
0.78 better than 70%
83.0 better than 66%
1.06 better than 62%
53% of 282 duels better than 61%
36% of 28 situations better than 43%
Cache20
65% -
0.78 -
88.6 -
1.05-
49% of 136 duels -
27% of 11 situations -
Inferno15
27% better than 2%
0.75 better than 59%
80.0 better than 44%
0.99 better than 36%
48% of 101 duels better than 29%
44% of 9 situations better than 68%
Nuke15
33% better than 3%
0.69 better than 25%
72.7 better than 14%
0.91 better than 13%
50% of 74 duels better than 43%
63% of 8 situations better than 95%
Mirage14
29% -
0.77 -
79.9 -
1.01-
45% of 77 duels -
67% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How paidafac155 plays

Across 240 matches paidafac155 averages K/R 0.77, ADR 82.6 and a rating of 1.05. Biggest strength: Rounds with first kill at 14%, better than 93% of level 9 players. Most room to improve: Utility hit rate at 30%, better than only 16% of level 9 players. Averages 17.2 kills per match with 49% headshots. The strongest map is Cache with a 65% win rate in 20 matches. In 93 of 240 matches the rating was 1.10 or higher (39%), in 86 it was below 0.90. In 177 matches with detailed stats: 38 4Ks and 3 aces. Best month by rating: July 2026 at 1.09. paidafac155 loses the most ELO on Dust 2 (−220 ELO, win rate 46%). Things go best on Ancient (+215 ELO, win rate 61%). From match no. 5 of the day on, things go best: 60% win rate, +61 ELO. Improved over the last three months: Headshots +8 pp. Unchanged in recent months: K/R at 0.77, Rating at 1.03, ADR at 83.1, Win rate at 48%, ELO at 1,796. Last 30 days: 52 matches, win rate 44%, net ELO −54.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.