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pad--

Germany
155 matches tracked
Last updated:

How does pad-- play?

Rating 1.01 (from 142 matches) K/R 0.73 ADR 78.9 from 155 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 142 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 20% very weak below 0.75 20%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (69 matches).

Level 8

Compared with 1,613 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so just above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+1 pp · Ø 51% better than 63%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 27%+5 pp · Ø 22% better than 81%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

31% headshots and so well below the average (48%).

Headshot rate 31%−17 pp · Ø 48% better than 1%
AWP share of kills 15%+4 pp · Ø 11% better than 73%
K/D 1.02+0.01 · Ø 1.01 better than 58%
Pistol kills per match 2.7
Knife kills 2 in 155 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.4% of rounds and so clearly below the average (13.3%).

2K rounds 11.4%−1.9 pp · Ø 13.3% better than 10%
3K rounds 4.2%+0.3 pp · Ø 3.9% better than 64%
MVPs per match 2.0−0.3 · Ø 2.3 better than 22%
4Ks and aces 8x 4K, 1 ace in 69 matches

Utility and deaths

Average
Nades, flashes and deaths

2.7 utility damage per round and so well below the average (4.2).

Utility hit rate 39%+4 pp · Ø 35% better than 77%
Utility damage per round 2.7−1.5 · Ø 4.2 better than 17%
Enemies flashed per round 0.17−0.10 · Ø 0.27 better than 24%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +2 pp
= Stayed the same
ELO at 1,613
▼ Got worse
K/R −0.10, Rating −0.15, ADR −4.5, Win rate −17 pp

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.56
JunJulAugSepOctNov

Best month: June 2026 with 0.78. Last 3 months: 0.64 (at the start 0.74). Clearly below the average (0.73).

Patterns

From the last 155 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −70 ELO
42 matches · 50% win rate
On Anubis −67 ELO
29 matches · 55% win rate
On Fridays −12 ELO, win rate 36%

pad-- loses the most ELO on Dust 2: −70 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.09 · Dust 2
  2. Longest win streak: 7 wins in a row · Anubis
  3. Most kills in a match: 36 · Dust 2

Maps in detail

from the last 155 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 242
50% right on the average
0.74 better than 57%
78.3 better than 41%
1.03 better than 56%
57% of 198 duels better than 82%
45% of 29 situations better than 72%
Ancient35
46% better than 29%
0.75 better than 63%
81.3 better than 58%
1.05 better than 67%
45% of 123 duels better than 19%
50% of 14 situations better than 82%
Mirage32
53% better than 60%
0.66 better than 18%
74.1 better than 20%
0.93 better than 23%
52% of 149 duels better than 59%
38% of 13 situations right on the average
Anubis29
55% better than 64%
0.73 better than 52%
78.7 better than 44%
0.99 better than 44%
48% of 122 duels better than 37%
30% of 10 situations better than 32%
Cache7
57% -
0.88 -
96.2 -
1.21-
63% of 32 duels -
67% of 3 situations -
Inferno7
29% -
0.67 -
73.9 -
0.98-
53% of 38 duels -
100% of 2 situations -
Nuke3
33% -
0.75 -
82.6 -
1.02-
67% of 18 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How pad-- plays

Across 155 matches pad-- averages K/R 0.73 and ADR 78.9; the rating across the 142 rated matches is 1.01. Biggest strength: Utility hit rate at 39%, better than 77% of level 8 players. Most room to improve: Headshot rate at 31%, better than only 1% of level 8 players. Averages 16.1 kills per match with 31% headshots. The strongest map is Anubis with a 55% win rate in 29 matches. In 53 of 142 matches the rating was 1.10 or higher (37%), in 57 it was below 0.90. In 69 matches with detailed stats: 8 4Ks and 1 ace. Best month by rating: June 2026 at 1.10. pad-- loses the most ELO on Dust 2 (−70 ELO, win rate 50%). Things go best from match 5 of the day (−21 ELO, win rate 59%). From match no. 5 of the day on, things go best: 59% win rate, −21 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.10, Rating −0.15, ADR −4.5, Win rate −17 pp. Unchanged in recent months: ELO at 1,613. Last 30 days: 2 matches, win rate 0%, net ELO −58.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.