paces666

South Korea
On FACEIT since 2025 216 matches tracked 90 matches in 30 days
Last updated:

How does paces666 play?

Rating 0.94 K/R 0.68 ADR 74.4 from 216 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 216 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 17% normal 0.90 to 1.09 20% weak 0.75 to 0.89 17% very weak below 0.75 31%
Player type
Clicks heads
Higher headshot rate than the level 6 average.
Headshots
better than most on level 6 about average weaker than most
Level 6

Compared with 1,304 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so well above the average (49%).

Rounds with first kill 8%−2 pp · Ø 10% better than 23%
Opening duels won 55%+6 pp · Ø 49% better than 90%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 15%−6 pp · Ø 21% better than 17%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

51% headshots and so well above the average (45%).

Headshot rate 51%+6 pp · Ø 45% better than 83%
AWP share of kills 10%−1 pp · Ø 11% better than 56%
K/D 0.94−0.02 · Ø 0.96 better than 35%
Pistol kills per match 2.3
Knife kills 2 in 216 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so clearly below the average (2.1).

2K rounds 11.8%−1.0 pp · Ø 12.8% better than 22%
3K rounds 3.4%−0.3 pp · Ø 3.7% better than 33%
MVPs per match 1.9−0.2 · Ø 2.1 better than 21%
4Ks and aces 22x 4K, 3 aces in 216 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 16%
Utility damage per round 3.0−0.9 · Ø 3.9 better than 27%
Enemies flashed per round 0.14−0.11 · Ø 0.25 better than 18%
Deaths per round 72%−1 pp · Ø 73% better than 63%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Win rate +11 pp, ELO +435, Clutch 1v1 +7 pp
= Stayed the same
ADR at 73.9
▼ Got worse
K/R −0.06, Rating −0.05, Headshots −2 pp, First kills −1 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.66
JunJulAugSepOctNov

Best month: August 2026 with 0.72. Last 3 months: 0.66 (at the start 0.72). Slightly below the average (0.71).

Patterns

From the last 216 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −119 ELO
61 matches · 46% win rate
In match 2 of the day +68 ELO
48 matches · 40% win rate
On Tuesdays −48 ELO, win rate 36%

paces666 loses the most ELO on Dust 2: −119 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Ancient
  2. Most kills in a match: 38 · Mirage
  3. Highest rating in a match: 2.00 · Vertigo

Maps in detail

from the last 216 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage62
52% better than 58%
0.61 better than 8%
68.6 better than 8%
0.87 better than 11%
55% of 190 duels better than 78%
29% of 35 situations better than 27%
Dust 261
46% better than 32%
0.70 better than 42%
77.8 better than 43%
0.98 better than 46%
56% of 187 duels better than 82%
34% of 41 situations better than 43%
Anubis33
45% better than 32%
0.70 better than 42%
77.6 better than 42%
0.97 better than 43%
54% of 100 duels better than 68%
52% of 33 situations better than 81%
Inferno18
44% better than 25%
0.72 better than 60%
72.0 better than 23%
1.00 better than 58%
52% of 42 duels better than 63%
30% of 10 situations better than 33%
Ancient16
44% better than 30%
0.70 better than 42%
74.9 better than 24%
0.94 better than 34%
53% of 53 duels better than 72%
44% of 16 situations better than 67%
Nuke14
50% -
0.60 -
66.1 -
0.81-
53% of 40 duels -
43% of 7 situations -
Cache7
14% -
0.83 -
92.1 -
1.13-
56% of 25 duels -
0% of 2 situations -
Vertigo5
20% -
0.90 -
97.7 -
1.16-
65% of 17 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How paces666 plays

Across 216 matches paces666 averages K/R 0.68, ADR 74.4 and a rating of 0.94. Biggest strength: Opening duels won at 55%, better than 90% of level 6 players. Most room to improve: Utility hit rate at 29%, better than only 16% of level 6 players. Averages 15.0 kills per match with 51% headshots. The strongest map is Mirage with a 52% win rate in 62 matches. In 68 of 216 matches the rating was 1.10 or higher (31%), in 104 it was below 0.90. In 216 matches with detailed stats: 22 4Ks and 3 aces. Best month by rating: August 2026 at 0.98. paces666 loses the most ELO on Dust 2 (−119 ELO, win rate 46%). Things go best in match 1 of the day (+135 ELO, win rate 55%). Match no. 1 of the day goes best: 55% win rate, +135 ELO. Improved over the last three months: Win rate +11 pp, ELO +435, Clutch 1v1 +7 pp. Got weaker: K/R −0.06, Rating −0.05, Headshots −2 pp, First kills −1 pp. Unchanged in recent months: ADR at 73.9. Last 30 days: 90 matches, win rate 46%, net ELO +93.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.