pab1_

Argentina
112 matches tracked
ELO
2,441
Peak across recorded matches: 2,441
Rank SA ▼ 93 places
#1,487
Argentina #265 in Argentina
30 days · prev. #1,394 · best #1,394
Last updated:

How does pab1_ play?

Rating 1.18 (from 103 matches) K/R 0.83 ADR 85.8 from 112 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 107 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 30% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 8% very weak below 0.75 11%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (48 matches).

2,250-2,499 ELO

Compared with 2,327 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

64% of opening duels won and so well above the average (51%).

Rounds with first kill 10%−1 pp · Ø 11% better than 43%
Opening duels won 64%+13 pp · Ø 51% better than 99%

Clutch

Average
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 72%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 20%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

37% headshots and so well below the average (50%).

Headshot rate 37%−13 pp · Ø 50% better than 2%
AWP share of kills 18%+6 pp · Ø 12% better than 80%
K/D 1.27+0.23 · Ø 1.04 better than 95%
Pistol kills per match 2.6 from the last 111

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.4).

2K rounds 14.9%+1.4 pp · Ø 13.5% better than 79%
3K rounds 5.2%+1.0 pp · Ø 4.2% better than 84%
MVPs per match 2.8+0.4 · Ø 2.4 better than 87%
4Ks and aces 3x 4K, 1 ace in 48 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 65% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 25%−10 pp · Ø 35% better than 2%
Utility damage per round 2.6−1.6 · Ø 4.2 better than 10%
Enemies flashed per round 0.48+0.18 · Ø 0.30 better than 90%
Deaths per round 65%−7 pp · Ø 72% better than 98%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +3 pp, ELO +157
= Stayed the same
ADR at 84.1, Headshots at 37%
▼ Got worse
K/R −0.06, Rating −0.08

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: July 2026 with 0.87. Last 3 months: 0.80 (at the start 0.86). Clearly above the average (0.74).

Patterns

From the last 111 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −43 ELO
27 matches · 44% win rate
On Mondays +13 ELO, win rate 42%

pab1_ loses the most ELO on Ancient: −43 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Anubis
  2. Highest rating in a match: 2.22 · Anubis
  3. Most kills in a match: 33 · Mirage

Maps in detail

from the last 111 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 239
59% better than 75%
0.85 better than 88%
88.3 better than 81%
1.21 better than 90%
63% of 136 duels better than 95%
40% of 30 situations better than 54%
Ancient27
44% better than 22%
0.76 better than 54%
78.9 better than 33%
1.08 better than 63%
56% of 73 duels better than 73%
39% of 23 situations better than 52%
Mirage23
65% better than 91%
0.90 better than 95%
89.8 better than 85%
1.28 better than 96%
64% of 76 duels better than 96%
38% of 13 situations right on the average
Anubis12
58% -
0.77 -
84.8 -
1.14-
71% of 38 duels -
25% of 4 situations -
Nuke9
56% -
0.75 -
82.7 -
1.10-
60% of 42 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How pab1_ plays

Across 112 matches pab1_ averages K/R 0.83 and ADR 85.8; the rating across the 103 rated matches is 1.18. Biggest strength: Opening duels won at 64%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 37%, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 17.5 kills per match with 37% headshots. The strongest map is Mirage with a 65% win rate in 23 matches. In 60 of 107 matches the rating was 1.10 or higher (56%), in 21 it was below 0.90. In 48 matches with detailed stats: 3 4Ks and 1 ace. Best month by rating: July 2026 at 1.24. pab1_ loses the most ELO on Ancient (−43 ELO, win rate 44%). Things go best on Mirage (+217 ELO, win rate 65%). From match no. 5 of the day on, things go best: 63% win rate, +92 ELO. Improved over the last three months: Win rate +3 pp, ELO +157. Got weaker: K/R −0.06, Rating −0.08. Unchanged in recent months: ADR at 84.1, Headshots at 37%. Last 30 days: 7 matches, win rate 86%, net ELO +20.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.