pRoNetANuVL

Brazil
On FACEIT since 2015 422 matches tracked 125 matches in 30 days
ELO ▼ 279
2,411
30-day peak: 2,741
Rank SA ▼ 1,031 places
#1,700
Brazil #1,092 in Brazil
30 days · prev. #669 · best #456
Last updated:

How does pRoNetANuVL play?

Rating 0.94 (from 225 matches) K/R 0.70 ADR 77.0 from 422 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 12%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 412 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 26%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (345 matches).

2,250-2,499 ELO

Compared with 2,411 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 27%
Opening duels won 47%−4 pp · Ø 51% better than 15%

Clutch

Weakness
Last one alive

14% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 46%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 8%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.03).

Headshot rate 47%−3 pp · Ø 50% better than 31%
AWP share of kills 9%−3 pp · Ø 12% better than 49%
K/D 0.96−0.07 · Ø 1.03 better than 19%
Pistol kills per match 3.1 from the last 412
Knife kills 1 in 412 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.1% of rounds and so clearly below the average (13.5%).

2K rounds 12.1%−1.4 pp · Ø 13.5% better than 14%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 25%
MVPs per match 2.1−0.2 · Ø 2.3 better than 21%
4Ks and aces 46x 4K, 10 aces in 345 matches

Utility and deaths

Average
Nades, flashes and deaths

0.64 enemies flashed per round and so well above the average (0.29).

Utility hit rate 27%−8 pp · Ø 35% better than 6%
Utility damage per round 2.9−1.3 · Ø 4.2 better than 19%
Enemies flashed per round 0.64+0.35 · Ø 0.29 better than 98%
Deaths per round 73%+1 pp · Ø 72% better than 30%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.69, ADR at 75.8, Headshots at 47%, Win rate at 50%
▼ Got worse
ELO −57

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.62
JunJulAugSepOctNov

Best month: July 2026 with 0.73. Last 3 months: 0.69 (at the start 0.72). Clearly below the average (0.74).

Patterns

From the last 412 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −213 ELO
192 matches · 50% win rate
On Cache −87 ELO
30 matches · 40% win rate
On Tuesdays −307 ELO, win rate 42%

pRoNetANuVL loses the most ELO on Mirage: −213 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Highest rating in a match: 2.26 · Dust 2
  3. Most kills in a match: 50 · Dust 2

Maps in detail

from the last 412 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage192
50% better than 44%
0.69 better than 23%
76.0 better than 23%
0.95 better than 20%
47% of 860 duels better than 25%
39% of 80 situations better than 52%
Dust 2122
57% better than 70%
0.72 better than 36%
78.8 better than 35%
1.02 better than 41%
50% of 501 duels better than 39%
31% of 62 situations better than 30%
Cache30
40% -
0.68 -
74.1 -
0.91-
45% of 135 duels -
35% of 17 situations -
Ancient28
43% better than 19%
0.71 better than 30%
78.5 better than 31%
0.97 better than 26%
51% of 120 duels better than 44%
58% of 12 situations better than 90%
Anubis15
33% better than 5%
0.69 better than 22%
75.8 better than 20%
0.95 better than 19%
48% of 63 duels better than 27%
67% of 6 situations better than 98%
Inferno14
50% -
0.67 -
73.6 -
1.00-
42% of 53 duels -
44% of 9 situations -
Nuke11
64% -
0.78 -
78.5 -
1.10-
45% of 40 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How pRoNetANuVL plays

Across 422 matches pRoNetANuVL averages K/R 0.70 and ADR 77.0; the rating across the 225 rated matches is 0.94. Most room to improve: Utility hit rate at 27%, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 15.4 kills per match with 47% headshots. The strongest map is Nuke with a 64% win rate in 11 matches. In 136 of 412 matches the rating was 1.10 or higher (33%), in 175 it was below 0.90. In 345 matches with detailed stats: 46 4Ks and 10 aces. Best month by rating: October 2026 at 0.97. pRoNetANuVL loses the most ELO on Mirage (−213 ELO, win rate 50%). Things go best on Dust 2 (+186 ELO, win rate 57%). Match no. 4 of the day goes best: 57% win rate, +136 ELO. Got weaker: ELO −57. Unchanged in recent months: K/R at 0.69, ADR at 75.8, Headshots at 47%, Win rate at 50%. Last 30 days: 125 matches, win rate 47%, net ELO −318.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.