pATOOOO

Russia
On FACEIT since 2017 237 matches tracked 236 matches in 30 days
ELO ▲ 399
3,305
30-day peak: 3,305
Rank EU ▲ 3,277 places
#2,650
Russia #739 in Russia
30 days · prev. #5,927 · best #2,320
Last updated:

How does pATOOOO play?

Rating 1.14 (from 236 matches) K/R 0.81 ADR 85.2 from 237 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 236 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 26% good 1.10 to 1.29 22% normal 0.90 to 1.09 18% weak 0.75 to 0.89 15% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
Multi-killsEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most
3,000-3,499 ELO

Compared with 7,387 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 80%
Opening duels won 56%+4 pp · Ø 52% better than 76%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 54%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 71%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.15 K/D and so clearly above the average (1.05).

Headshot rate 53%0 pp · Ø 53% right on the average
AWP share of kills 19%+7 pp · Ø 12% better than 80%
K/D 1.15+0.10 · Ø 1.05 better than 71%
Pistol kills per match 3.0 from the last 236
Zeus kills1 in 236 matches
Knife kills 17 in 236 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.4).

2K rounds 15.0%+1.5 pp · Ø 13.5% better than 76%
3K rounds 5.0%+0.8 pp · Ø 4.2% better than 75%
MVPs per match 2.8+0.4 · Ø 2.4 better than 83%
4Ks and aces 62x 4K, 2 aces in 237 matches

Utility and deaths

Average
Nades, flashes and deaths

2.9 utility damage per round and so well below the average (3.9).

Utility hit rate 30%−4 pp · Ø 34% better than 23%
Utility damage per round 2.9−1.0 · Ø 3.9 better than 20%
Enemies flashed per round 0.29−0.03 · Ø 0.32 better than 42%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Patterns

From the last 236 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −111 ELO
23 matches · 48% win rate
On Nuke −25 ELO
29 matches · 55% win rate
On Tuesdays −30 ELO, win rate 39%

pATOOOO loses the most ELO in match 4 of the day: −111 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Highest rating in a match: 2.38 · Dust 2
  3. Most kills in a match: 46 · Nuke

Maps in detail

from the last 236 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage82
51% better than 34%
0.79 better than 64%
84.1 better than 59%
1.10 better than 62%
54% of 442 duels better than 59%
44% of 45 situations better than 67%
Dust 265
66% better than 86%
0.84 better than 81%
88.9 better than 79%
1.20 better than 83%
59% of 362 duels better than 82%
44% of 43 situations better than 64%
Anubis30
57% better than 56%
0.76 better than 53%
80.6 better than 44%
1.06 right on the average
51% of 126 duels better than 41%
31% of 13 situations better than 31%
Nuke29
55% better than 39%
0.89 better than 91%
88.8 better than 77%
1.26 better than 90%
61% of 138 duels better than 84%
46% of 24 situations better than 67%
Inferno20
40% better than 3%
0.77 better than 45%
82.0 better than 39%
1.09 better than 40%
48% of 65 duels better than 12%
17% of 12 situations better than 8%
Ancient8
38% -
0.66 -
76.4 -
0.91-
48% of 40 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How pATOOOO plays

Across 237 matches pATOOOO averages K/R 0.81 and ADR 85.2; the rating across the 236 rated matches is 1.14. Biggest strength: Rounds with first kill at 13%, better than 80% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility damage per round at 2.9, better than only 20% of level 10 · 3,000-3,499 ELO players. Averages 17.9 kills per match with 53% headshots. The strongest map is Dust 2 with a 66% win rate in 65 matches. In 124 of 236 matches the rating was 1.10 or higher (53%), in 69 it was below 0.90. In 237 matches with detailed stats: 62 4Ks and 2 aces. pATOOOO loses the most ELO in match 4 of the day (−111 ELO, win rate 48%). Things go best on Dust 2 (+77 ELO, win rate 66%). Match no. 2 of the day goes best: 67% win rate, +28 ELO. Last 30 days: 236 matches, win rate 55%, net ELO +96.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.