p7c

China
On FACEIT since 2025 131 matches tracked 73 matches in 30 days
Last updated:

How does p7c play?

Rating 1.02 K/R 0.73 ADR 80.8 from 131 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 131 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 18% normal 0.90 to 1.09 27% weak 0.75 to 0.89 15% very weak below 0.75 21%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average. Rarely on the AWP.
ClutcherRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (110 matches).

Level 9

Compared with 1,734 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 52%+2 pp · Ø 50% better than 62%

Clutch

Strength
Last one alive

47% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 47%+8 pp · Ø 39% better than 89%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 63%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (48%).

Headshot rate 45%−3 pp · Ø 48% better than 30%
AWP share of kills 3%−8 pp · Ø 11% better than 18%
K/D 1.04+0.02 · Ø 1.02 better than 63%
Pistol kills per match 2.4

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so clearly below the average (4.0%).

2K rounds 14.2%+0.9 pp · Ø 13.3% better than 74%
3K rounds 3.1%−0.9 pp · Ø 4.0% better than 15%
MVPs per match 2.4+0.1 · Ø 2.3 better than 68%
4Ks and aces 21x 4K, 1 ace in 110 matches

Utility and deaths

Average
Nades, flashes and deaths

25% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 25%−11 pp · Ø 36% better than 4%
Utility damage per round 2.9−1.4 · Ø 4.3 better than 19%
Enemies flashed per round 0.17−0.11 · Ø 0.28 better than 21%
Deaths per round 70%−2 pp · Ø 72% better than 75%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +11 pp, ELO +960
= Stayed the same
K/R at 0.73, Rating at 1.02, ADR at 81.2
▼ Got worse
Win rate −13 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.73
JunJulAugSepOctNov

Best month: September 2026 with 0.78. Last 3 months unchanged at 0.73. Right on the average (0.73).

Patterns

From the last 131 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −36 ELO
32 matches · 59% win rate
On Anubis −33 ELO
35 matches · 63% win rate
On Fridays −95 ELO, win rate 52%

p7c loses the most ELO on Mirage: −36 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Inferno
  2. Recorded match no. 100 · Anubis
  3. Most kills in a match: 47 · Anubis
  4. Longest win streak: 8 wins in a row · Anubis
  5. Highest rating in a match: 1.83 · Anubis

Maps in detail

from the last 131 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis35
63% better than 87%
0.78 better than 77%
85.6 better than 78%
1.11 better than 83%
57% of 152 duels better than 84%
62% of 34 situations better than 91%
Mirage32
59% better than 80%
0.69 better than 31%
75.9 better than 29%
0.95 better than 27%
53% of 93 duels better than 66%
60% of 20 situations better than 95%
Dust 221
29% better than 3%
0.66 better than 18%
74.9 better than 24%
0.89 better than 11%
36% of 73 duels better than 1%
43% of 14 situations better than 65%
Ancient18
61% better than 82%
0.79 better than 78%
89.2 better than 88%
1.12 better than 85%
56% of 72 duels better than 76%
44% of 9 situations better than 68%
Inferno16
69% better than 92%
0.79 better than 74%
82.5 better than 59%
1.10 better than 72%
50% of 42 duels better than 38%
36% of 11 situations better than 43%
Nuke5
80% -
0.59 -
68.8 -
0.82-
53% of 17 duels -
0% of 1 situations -
Cache4
50% -
0.67 -
73.9 -
0.86-
45% of 11 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How p7c plays

Across 131 matches p7c averages K/R 0.73, ADR 80.8 and a rating of 1.02. Biggest strength: Clutch 1v1 won at 47%, better than 89% of level 9 players. Most room to improve: Utility hit rate at 25%, better than only 4% of level 9 players. Averages 16.2 kills per match with 45% headshots. The strongest map is Inferno with a 69% win rate in 16 matches. In 48 of 131 matches the rating was 1.10 or higher (37%), in 48 it was below 0.90. In 110 matches with detailed stats: 21 4Ks and 1 ace. Best month by rating: September 2026 at 1.08. p7c loses the most ELO on Mirage (−36 ELO, win rate 59%). Things go best from match 5 of the day (±0 ELO, win rate 63%). From match no. 5 of the day on, things go best: 63% win rate. Improved over the last three months: Headshots +11 pp, ELO +960. Got weaker: Win rate −13 pp. Unchanged in recent months: K/R at 0.73, Rating at 1.02, ADR at 81.2. Last 30 days: 73 matches, win rate 58%, net ELO +45.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.