p4th

USA
On FACEIT since 2017 323 matches tracked 57 matches in 30 days
ELO ▲ 3
2,374
30-day peak: 2,501
Rank NA ▼ 383 places
#2,501
USA #1,345 in USA
30 days · prev. #2,118 · best #2,046
Last updated:

How does p4th play?

Rating 1.04 (from 286 matches) K/R 0.73 ADR 82.2 from 323 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 304 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 17% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 19% very weak below 0.75 19%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (272 matches).

2,250-2,499 ELO

Compared with 2,316 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so right on the average (11%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 41%+1 pp · Ø 40% better than 64%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 82%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (50%).

Headshot rate 47%−3 pp · Ø 50% better than 32%
AWP share of kills 4%−8 pp · Ø 12% better than 23%
K/D 1.03−0.01 · Ø 1.04 better than 46%
Pistol kills per match 2.8
Knife kills 1 in 323 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.0% of rounds and so just below the average (4.2%).

2K rounds 13.5%+0.1 pp · Ø 13.4% better than 48%
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 45%
MVPs per match 2.3−0.1 · Ø 2.4 better than 46%
4Ks and aces 61x 4K, 3 aces in 272 matches

Utility and deaths

Strength
Nades, flashes and deaths

7.7 utility damage per round and so well above the average (4.2).

Utility hit rate 40%+5 pp · Ø 35% better than 83%
Utility damage per round 7.7+3.5 · Ø 4.2 better than 98%
Enemies flashed per round 0.53+0.24 · Ø 0.29 better than 94%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Rating +0.11
= Stayed the same
K/R at 0.74, ADR at 82.5, Headshots at 47%
▼ Got worse
Win rate −4 pp, ELO −196

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: June 2026 with 0.80. Last 3 months: 0.74 (at the start 0.71). Right on the average (0.74).

Patterns

From the last 323 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −357 ELO
56 matches · 36% win rate
On Anubis −190 ELO
96 matches · 51% win rate
On Thursdays −29 ELO, win rate 42%

p4th loses the most ELO in match 3 of the day: −357 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Cache
  2. Highest rating in a match: 2.57 · Ancient
  3. Recorded match no. 250 · Ancient
  4. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 323 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis96
51% better than 47%
0.72 better than 38%
81.0 better than 46%
1.03 better than 46%
49% of 395 duels better than 34%
33% of 55 situations better than 42%
Ancient84
50% better than 41%
0.75 right on the average
84.7 better than 64%
1.04 right on the average
49% of 390 duels better than 34%
44% of 57 situations better than 68%
Dust 254
46% better than 28%
0.73 better than 44%
80.9 better than 48%
1.02 better than 43%
48% of 262 duels better than 31%
33% of 45 situations better than 37%
Cache31
42% -
0.75 -
84.6 -
1.06-
56% of 154 duels -
47% of 15 situations -
Inferno20
40% better than 14%
0.69 better than 17%
77.8 better than 21%
0.97 better than 16%
54% of 101 duels right on the average
73% of 11 situations better than 99%
Nuke20
80% better than 98%
0.85 better than 84%
91.4 better than 89%
1.16 better than 78%
46% of 92 duels better than 16%
42% of 12 situations better than 57%
Mirage10
50% -
0.55 -
67.5 -
0.77-
51% of 37 duels -
29% of 7 situations -
Vertigo4
25% -
0.74 -
81.7 -
1.03-
64% of 14 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How p4th plays

Across 323 matches p4th averages K/R 0.73 and ADR 82.2; the rating across the 286 rated matches is 1.04. Biggest strength: Utility damage per round at 7.7, better than 98% of level 10 · 2,250-2,499 ELO players. Averages 16.0 kills per match with 47% headshots. The strongest map is Nuke with a 80% win rate in 20 matches. In 117 of 304 matches the rating was 1.10 or higher (38%), in 118 it was below 0.90. In 272 matches with detailed stats: 61 4Ks and 3 aces. Best month by rating: October 2026 at 1.08. p4th loses the most ELO in match 3 of the day (−357 ELO, win rate 36%). Things go best from match 5 of the day (+246 ELO, win rate 58%). From match no. 5 of the day on, things go best: 58% win rate, +246 ELO. Improved over the last three months: Rating +0.11. Got weaker: Win rate −4 pp, ELO −196. Unchanged in recent months: K/R at 0.74, ADR at 82.5, Headshots at 47%. Last 30 days: 57 matches, win rate 56%, net ELO +97.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.