p4err

Estonia
On FACEIT since 2025 408 matches tracked 65 matches in 30 days
Last updated:

How does p4err play?

Rating 1.05 K/R 0.76 ADR 83.6 from 408 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 52%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 408 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 21% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 12% very weak below 0.75 22%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (338 matches).

2,250-2,499 ELO

Compared with 2,480 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+1 pp · Ø 11% better than 73%
Opening duels won 55%+4 pp · Ø 51% better than 77%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 35%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 20%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so slightly below the average (50%).

Headshot rate 48%−2 pp · Ø 50% better than 37%
AWP share of kills 16%+4 pp · Ø 12% better than 75%
K/D 1.05+0.02 · Ø 1.03 better than 51%
Pistol kills per match 2.9
Knife kills 1 in 408 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so clearly above the average (4.1%).

2K rounds 14.0%+0.6 pp · Ø 13.4% better than 61%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 67%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 59x 4K, 4 aces in 338 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 10%
Utility damage per round 2.7−1.5 · Ø 4.2 better than 14%
Enemies flashed per round 0.28−0.02 · Ø 0.30 better than 48%
Deaths per round 73%+1 pp · Ø 72% better than 30%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.11, Rating +0.14, ADR +9.5, Headshots +2 pp
= Stayed the same
Win rate at 51%
▼ Got worse
ELO −103

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.83
JunJulAugSepOctNov

Best month: November 2026 with 0.83. Last 3 months: 0.80 (at the start 0.69). Clearly above the average (0.74).

Patterns

From the last 408 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −155 ELO
67 matches · 51% win rate
In match 1 of the day −76 ELO
72 matches · 43% win rate
Between 0:00 and 6:00 +87 ELO, win rate 41%
On Thursdays −210 ELO, win rate 40%

p4err loses the most ELO on Anubis: −155 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Anubis
  2. Most kills in a match: 44 · Dust 2
  3. Recorded match no. 250 · Ancient
  4. Highest rating in a match: 2.18 · Ancient

Maps in detail

from the last 408 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage110
50% better than 42%
0.76 better than 56%
83.2 better than 60%
1.04 better than 48%
51% of 559 duels better than 46%
50% of 36 situations better than 80%
Dust 278
47% better than 31%
0.77 better than 62%
85.4 better than 70%
1.05 right on the average
60% of 339 duels better than 89%
22% of 32 situations better than 11%
Ancient75
53% right on the average
0.81 better than 77%
86.3 better than 73%
1.12 better than 75%
59% of 345 duels better than 86%
30% of 40 situations better than 29%
Anubis67
51% better than 46%
0.74 better than 44%
81.2 better than 46%
1.01 better than 36%
52% of 312 duels right on the average
42% of 33 situations better than 61%
Inferno35
46% better than 19%
0.77 better than 53%
83.7 better than 53%
1.06 better than 45%
58% of 158 duels better than 75%
27% of 15 situations better than 23%
Nuke24
42% better than 20%
0.74 better than 43%
82.8 better than 55%
0.99 better than 32%
50% of 133 duels better than 39%
53% of 15 situations better than 85%
Cache19
74% better than 96%
0.73 right on the average
79.4 better than 46%
1.03 better than 52%
55% of 94 duels better than 69%
20% of 5 situations better than 12%

Compared with players on the same level who have at least 15 matches on the map.

How p4err plays

Across 408 matches p4err averages K/R 0.76, ADR 83.6 and a rating of 1.05. Biggest strength: Opening duels won at 55%, better than 77% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 28%, better than only 10% of level 10 · 2,250-2,499 ELO players. Averages 16.7 kills per match with 48% headshots. The strongest map is Cache with a 74% win rate in 19 matches. In 172 of 408 matches the rating was 1.10 or higher (42%), in 136 it was below 0.90. In 338 matches with detailed stats: 59 4Ks and 4 aces. Best month by rating: November 2026 at 1.14. p4err loses the most ELO on Anubis (−155 ELO, win rate 51%). Things go best on Ancient (+165 ELO, win rate 53%). From match no. 5 of the day on, things go best: 56% win rate, +73 ELO. Improved over the last three months: K/R +0.11, Rating +0.14, ADR +9.5, Headshots +2 pp. Got weaker: ELO −103. Unchanged in recent months: Win rate at 51%. Last 30 days: 65 matches, win rate 49%, net ELO +60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.