p3rekus

Japan
On FACEIT since 2022 130 matches tracked 69 matches in 30 days
Last updated:

How does p3rekus play?

Rating 1.12 K/R 0.84 ADR 91.3 from 130 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 130 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 26% good 1.10 to 1.29 25% normal 0.90 to 1.09 18% weak 0.75 to 0.89 14% very weak below 0.75 15%
Player type
Deals serious damage
More damage per round than the level 10 · 2,001-2,249 ELO average.
Damage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (109 matches).

2,001-2,249 ELO

Compared with 2,242 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 55%+4 pp · Ø 51% better than 79%

Clutch

Average
Last one alive

26% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 26%+4 pp · Ø 22% better than 77%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 72%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (49%).

Headshot rate 44%−5 pp · Ø 49% better than 21%
AWP share of kills 15%+4 pp · Ø 11% better than 74%
K/D 1.12+0.09 · Ø 1.03 better than 78%
Pistol kills per match 2.1
Zeus kills42 in 130 matches
Knife kills 2 in 130 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.1% of rounds and so well above the average (4.1%).

2K rounds 14.9%+1.5 pp · Ø 13.4% better than 82%
3K rounds 5.1%+1.0 pp · Ø 4.1% better than 83%
MVPs per match 2.6+0.3 · Ø 2.3 better than 77%
4Ks and aces 20x 4K, 1 ace in 109 matches

Utility and deaths

Average
Nades, flashes and deaths

0.08 enemies flashed per round and so well below the average (0.28).

Utility hit rate 38%+3 pp · Ø 35% better than 70%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 30%
Enemies flashed per round 0.08−0.20 · Ø 0.28 better than 3%
Deaths per round 75%+3 pp · Ø 72% better than 14%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +157
= Stayed the same
Headshots at 43%, Win rate at 47%
▼ Got worse
K/R −0.09, Rating −0.10, ADR −8.5

Sep to Nov 2026 compared with Jul 2026.

Kills per round (K/R)

0.80
JunJulAugSepOctNov

Best month: July 2026 with 0.91. Last 3 months: 0.82 (at the start 0.91). Clearly above the average (0.74).

Patterns

From the last 130 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day +24 ELO
21 matches · 33% win rate
Between 18:00 and 24:00 ±0 ELO, win rate 40%
On Tuesdays +27 ELO, win rate 35%

p3rekus loses the most ELO in match 3 of the day: +24 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Most kills in a match: 39 · Dust 2
  3. Highest rating in a match: 2.02 · Dust 2
  4. Reached level 10 · Dust 2
  5. Longest win streak: 4 wins in a row · Dust 2

Maps in detail

from the last 130 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 247
40% better than 12%
0.86 better than 91%
94.8 better than 94%
1.13 better than 77%
56% of 215 duels better than 76%
30% of 30 situations better than 27%
Mirage32
56% better than 66%
0.80 better than 78%
89.9 better than 87%
1.08 better than 68%
56% of 157 duels better than 79%
54% of 13 situations better than 88%
Inferno23
65% better than 86%
0.89 better than 93%
92.6 better than 84%
1.25 better than 91%
56% of 84 duels better than 67%
45% of 20 situations better than 65%
Ancient9
44% -
0.77 -
91.2 -
1.00-
60% of 43 duels -
30% of 10 situations -
Anubis6
33% -
0.87 -
96.3 -
1.14-
49% of 37 duels -
50% of 2 situations -
Cache6
33% -
0.77 -
79.4 -
1.02-
48% of 25 duels -
33% of 3 situations -
Nuke5
20% -
0.71 -
77.3 -
0.92-
46% of 28 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How p3rekus plays

Across 130 matches p3rekus averages K/R 0.84, ADR 91.3 and a rating of 1.12. Biggest strength: Damage per round (ADR) at 91.3, better than 92% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 75%, better than only 14% of level 10 · 2,001-2,249 ELO players. Averages 18.4 kills per match with 44% headshots. The strongest map is Inferno with a 65% win rate in 23 matches. In 68 of 130 matches the rating was 1.10 or higher (52%), in 38 it was below 0.90. In 109 matches with detailed stats: 20 4Ks and 1 ace. Best month by rating: July 2026 at 1.20. p3rekus loses the most ELO in match 3 of the day (+24 ELO, win rate 33%). Things go best on Mirage (+24 ELO, win rate 56%). From match no. 5 of the day on, things go best: 53% win rate, +4 ELO. Improved over the last three months: ELO +157. Got weaker: K/R −0.09, Rating −0.10, ADR −8.5. Unchanged in recent months: Headshots at 43%, Win rate at 47%. Last 30 days: 69 matches, win rate 49%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.