p1ke
Name history of p1ke
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does p1ke play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (123 matches).
Opening
AverageClutch
AverageWeapons and aim
AverageImpact
AverageUtility and deaths
StrengthProgress
One value per month, dashed line is the Level 10 averageLast 3 months compared with the first months with matches.
Kills per round (K/R)
Best month: July 2026 with 0.77.
Rating, 1.00 is an average match
Best month: October 2026 with 1.05.
Damage per round (ADR)
Best month: August 2026 with 82.0.
Share of headshot kills
Best month: October 2026 with 58%.
Matches won (win rate)
Best month: August 2026 with 67%.
Best month: September 2026 with 3,733.
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: August 2026 with 48%.
Patterns
From the last 252 matches, each row based on 20+ matches.Where does the ELO go?
p1ke loses the most ELO on Nuke: −23 ELO, 48% wins
Records and milestones
from recorded matches- Highest rating in a match: 1.72 · Inferno
- Most kills in a match: 41 · Mirage
- Longest win streak: 6 wins in a row · Ancient
Maps in detail
from the last 252 matchesCompared with players on the same level who have at least 15 matches on the map.
How p1ke plays
Across 140 matches p1ke averages K/R 0.72 and ADR 79.7; the rating across the 36 rated matches is 1.05. Biggest strength: Utility damage per round at 5.4. That is better than 83% of players on level 10. On average 15.7 kills per match, 54% of them headshots. The strongest map is Ancient with a 67% win rate in 82 matches. In 15 of 35 matches the rating was 1.10 or higher (43%), in 16 it was below 0.90. In 123 matches with detailed stats: 17 4Ks and 1 aces. Best month by rating: October 2026 at 1.05. p1ke loses the most ELO on Nuke (−23 ELO, win rate 48%). Things go best on Ancient (+309 ELO, win rate 67%). Last 30 days: 43 matches, win rate 53%, ELO balance +67.
How to read the numbers
Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.
- Rounds with first kill
- Share of rounds with the first kill of the round.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- Rounds with 2K
- Share of rounds with exactly 2 kills.
- Rounds with 3K
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility with impact
- Share of nades that deal damage or blind.
- Utility damage per round
- Damage from grenades and molotovs per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Rounds with a death
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with at least a normal rating (0.90 and up).
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.