p12

Finland
On FACEIT since 2014 207 matches tracked 62 matches in 30 days
ELO ▲ 274
3,067
30-day peak: 3,067
Rank EU ▲ 403 places
#5,898 #144 in FI
30 days · before #6,301 · best #5,804
Last updated:

How does p12 play?

Rating 0.93 (from 142 matches) K/R 0.64 ADR 71.8 from 207 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 11% on level 10
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with at least a normal rating (0.90 and up). 50%
Rating spread from 142 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 13% good 1.10 to 1.29 19% normal 0.90 to 1.09 18% weak 0.75 to 0.89 21% very weak below 0.75 29%
Player type
Hits the head
Higher headshot rate than the level 10 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (145 matches).

Opening

Weakness
The first duels of the round
Rounds with first kill 8%−3 pp better than 15%
Opening duels won 46%−5 pp better than 11%

Clutch

Average
Last one alive
Clutch 1v1 won 33%−7 pp better than 22%
Clutch 1v2 won 19%−2 pp better than 34%
Clutch kills per match 1.7+0.1 better than 58%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 56%+5 pp better than 81%
AWP share of kills 1%−10 pp better than 7%
K/D 0.90−0.14 better than 8%
Pistol kills per match 2.5
Knife kills 2 in 207 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 11.5%−1.9 pp better than 8%
Rounds with 3K 3.2%−0.9 pp better than 14%
MVPs per match 2.0−0.4 better than 15%
4Ks and aces 16x 4K, 2 aces in 145 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 39%+4 pp better than 78%
Utility damage per round 6.8+2.7 better than 94%
Enemies flashed per round 0.56+0.26 better than 96%
Rounds with a death 71%0 pp level

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.08, ADR +6.9, Win rate +7 pp, ELO +56
= Stayed the same
Headshots at 56%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: September 2026 with 0.67. Last 3 months: 0.66 (at the start 0.58).

Patterns

From the last 207 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −171 ELO
52 matches · 40% wins
On Cache −85 ELO
24 matches · 50% wins
On Tuesdays −158 ELO, win rate 38%

p12 loses the most ELO on Mirage: −171 ELO, 40% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.60 · Ancient
  2. Longest win streak: 6 wins in a row · Nuke
  3. Most kills in a match: 29 · Nuke

Maps in detail

from the last 207 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage52
40% better than 10%
0.62 better than 5%
68.8 better than 4%
0.88 better than 6%
43% of 221 duels better than 10%
38% of 34 situations level
Ancient38
61% better than 76%
0.69 better than 22%
78.6 better than 34%
1.03 level
53% of 144 duels better than 57%
33% of 21 situations better than 37%
Dust 237
57% better than 67%
0.66 better than 14%
70.4 better than 6%
1.01 better than 40%
48% of 140 duels better than 31%
39% of 23 situations better than 53%
Nuke36
64% better than 73%
0.62 better than 5%
70.1 better than 8%
0.86 better than 3%
44% of 150 duels better than 14%
27% of 15 situations better than 20%
Cache24
50% -
0.61 -
70.8 -
0.94-
45% of 85 duels -
22% of 9 situations -
Anubis11
18% -
0.60 -
69.5 -
0.77-
43% of 44 duels -
25% of 8 situations -
Inferno9
44% -
0.64 -
80.1 -
0.90-
43% of 30 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How p12 plays

Across 207 matches p12 averages K/R 0.64 and ADR 71.8; the rating across the 142 rated matches is 0.93. Biggest strength: Utility damage per round at 6.8. That is better than 94% of players on level 10. Most room to improve: Damage per round (ADR) at 71.8. That is better than only 5% of players on level 10. On average 14.0 kills per match, 56% of them headshots. The strongest map is Nuke with a 64% win rate in 36 matches. In 46 of 142 matches the rating was 1.10 or higher (32%), in 71 it was below 0.90. In 145 matches with detailed stats: 16 4Ks and 2 aces. Best month by rating: October 2026 at 0.96. p12 loses the most ELO on Mirage (−171 ELO, win rate 40%). Things go best on Ancient (+250 ELO, win rate 61%). Improved over the last three months: K/R +0.08, ADR +6.9, Win rate +7 pp, ELO +56. Unchanged in recent months: Headshots at 56%. Last 30 days: 62 matches, win rate 56%, ELO balance +159.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.