p0melo123

Germany
On FACEIT since 2016 150 matches tracked
Last updated:

How does p0melo123 play?

Rating 1.03 (from 141 matches) K/R 0.72 ADR 76.0 from 150 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 141 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 18% normal 0.90 to 1.09 35% weak 0.75 to 0.89 13% very weak below 0.75 16%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (67 matches).

2,250-2,499 ELO

Compared with 2,316 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 17%
Opening duels won 49%−2 pp · Ø 51% better than 28%

Clutch

Average
Last one alive

2.4 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 46%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 26%
Clutch kills per match 2.4+0.7 · Ø 1.7 better than 95%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (50%).

Headshot rate 58%+8 pp · Ø 50% better than 90%
AWP share of kills 3%−9 pp · Ø 12% better than 19%
K/D 1.06+0.03 · Ø 1.03 better than 57%
Pistol kills per match 2.9
Knife kills 4 in 150 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.8% of rounds and so slightly below the average (13.5%).

2K rounds 12.8%−0.7 pp · Ø 13.5% better than 30%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 53%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 11x 4K, 0 aces in 67 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 39%+4 pp · Ø 35% better than 80%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 48%
Enemies flashed per round 0.32+0.03 · Ø 0.29 better than 59%
Deaths per round 67%−5 pp · Ø 72% better than 92%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.07, Rating +0.09, ADR +7.9, Headshots +4 pp
= Stayed the same
Nothing clear
▼ Got worse
Win rate −4 pp, ELO −68

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.77
JunJulAugSepOctNov

Best month: September 2026 with 0.77. Last 3 months: 0.77 (at the start 0.70). Slightly above the average (0.74).

Patterns

From the last 150 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +25 ELO
39 matches · 33% win rate

p0melo123 loses the most ELO in match 2 of the day: +25 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.21 · Mirage
  2. Most kills in a match: 73 · Mirage
  3. Recorded match no. 100 · Ancient
  4. Longest win streak: 3 wins in a row · Mirage

Maps in detail

from the last 150 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage51
49% better than 38%
0.74 right on the average
77.9 better than 34%
1.06 better than 58%
49% of 182 duels better than 35%
38% of 48 situations right on the average
Dust 246
52% right on the average
0.71 better than 33%
75.2 better than 21%
1.02 better than 41%
52% of 177 duels better than 54%
38% of 40 situations right on the average
Ancient16
50% better than 43%
0.70 better than 29%
81.0 better than 47%
1.00 better than 38%
47% of 59 duels better than 26%
25% of 4 situations better than 17%
Inferno10
50% -
0.66 -
67.2 -
0.98-
65% of 23 duels -
70% of 10 situations -
Anubis9
22% -
0.75 -
74.7 -
1.04-
43% of 37 duels -
50% of 8 situations -
Cache8
63% -
0.75 -
77.5 -
1.10-
41% of 22 duels -
17% of 6 situations -
Nuke7
43% -
0.62 -
70.2 -
0.85-
33% of 12 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How p0melo123 plays

Across 150 matches p0melo123 averages K/R 0.72 and ADR 76.0; the rating across the 141 rated matches is 1.03. Biggest strength: Deaths per round at just 67% (lower is better), better than 92% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 17% of level 10 · 2,250-2,499 ELO players. Averages 16.7 kills per match with 58% headshots. The strongest map is Dust 2 with a 52% win rate in 46 matches. In 51 of 141 matches the rating was 1.10 or higher (36%), in 41 it was below 0.90. In 67 matches with detailed stats: 11 4Ks and 0 aces. Best month by rating: September 2026 at 1.08. p0melo123 loses the most ELO in match 2 of the day (+25 ELO, win rate 33%). Things go best in match 1 of the day (+101 ELO, win rate 55%). Match no. 1 of the day goes best: 55% win rate, +101 ELO. Improved over the last three months: K/R +0.07, Rating +0.09, ADR +7.9, Headshots +4 pp. Got weaker: Win rate −4 pp, ELO −68. Last 30 days: 2 matches, win rate 50%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.