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ozzwp

Brazil
On FACEIT since 2023 277 matches tracked 18 matches in 30 days
ELO ▼ 11
2,601
30-day peak: 2,614
Rank SA ▼ 21 places
#873
Brazil #776 in Brazil
30 days · prev. #852 · best #814
Last updated:
Next update possible in 1h 19m

How does ozzwp play?

Rating 1.21 (from 259 matches) K/R 0.87 ADR 96.3 from 277 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.21
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 259 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 33% good 1.10 to 1.29 15% normal 0.90 to 1.09 24% weak 0.75 to 0.89 10% very weak below 0.75 10%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (187 matches).

2,500-2,749 ELO

Compared with 2,699 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 90%
Opening duels won 57%+5 pp · Ø 52% better than 86%

Clutch

Average
Last one alive

51% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 51%+12 pp · Ø 39% better than 96%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 26%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (52%).

Headshot rate 43%−9 pp · Ø 52% better than 11%
AWP share of kills 7%−4 pp · Ø 11% better than 38%
K/D 1.21+0.17 · Ø 1.04 better than 88%
Pistol kills per match 3.6
Knife kills 4 in 277 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.9% of rounds and so well above the average (13.5%).

2K rounds 16.9%+3.4 pp · Ø 13.5% better than 96%
3K rounds 5.7%+1.5 pp · Ø 4.2% better than 91%
MVPs per match 2.8+0.4 · Ø 2.4 better than 85%
4Ks and aces 56x 4K, 7 aces in 187 matches

Utility and deaths

Average
Nades, flashes and deaths

5.5 utility damage per round and so well above the average (4.2).

Utility hit rate 38%+3 pp · Ø 35% better than 76%
Utility damage per round 5.5+1.3 · Ø 4.2 better than 85%
Enemies flashed per round 0.34+0.04 · Ø 0.30 better than 64%
Deaths per round 72%+1 pp · Ø 71% better than 37%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +189
= Stayed the same
K/R at 0.89, Rating at 1.22, ADR at 97.9, Win rate at 55%
▼ Got worse
Headshots −2 pp

Sep to Nov 2026 compared with Apr to Aug 2026.

Kills per round (K/R)

0.95
AprMayJunJulAugSepOctNov

Best month: November 2026 with 0.95. Last 3 months: 0.89 (at the start 0.86). Well above the average (0.75).

Patterns

From the last 277 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

With GstvHenrique on the team no ELO value
57 matches · 47% win rate
Between 12:00 and 18:00 −13 ELO, win rate 29%
On Saturdays +13 ELO, win rate 44%

ozzwp loses the most ELO with GstvHenrique on the team: 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.81 · Ancient
  2. Recorded match no. 250 · Nuke
  3. Most kills in a match: 36 · Anubis
  4. Longest win streak: 7 wins in a row · Anubis

Maps in detail

from the last 277 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis71
49% better than 33%
0.90 better than 96%
99.8 better than 98%
1.22 better than 92%
57% of 377 duels better than 76%
47% of 34 situations better than 72%
Ancient62
60% better than 74%
0.90 better than 93%
97.2 better than 95%
1.26 better than 94%
58% of 297 duels better than 82%
56% of 25 situations better than 86%
Inferno61
69% better than 83%
0.90 better than 91%
100.1 better than 97%
1.28 better than 89%
60% of 346 duels better than 80%
44% of 27 situations better than 61%
Mirage42
55% better than 62%
0.84 better than 85%
93.5 better than 92%
1.14 better than 79%
55% of 210 duels better than 70%
47% of 17 situations better than 76%
Cache18
39% better than 11%
0.81 better than 77%
91.1 better than 83%
1.13 better than 75%
52% of 106 duels right on the average
50% of 14 situations better than 76%
Dust 215
13% better than 1%
0.68 better than 20%
77.0 better than 27%
0.85-
40% of 40 duels better than 4%
0% of 5 situations better than 1%
Nuke5
20% -
0.79 -
83.5 -
1.12-
44% of 34 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ozzwp plays

Across 277 matches ozzwp averages K/R 0.87 and ADR 96.3; the rating across the 259 rated matches is 1.21. Biggest strength: Damage per round (ADR) at 96.3, better than 97% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 43%, better than only 11% of level 10 · 2,500-2,749 ELO players. Averages 19.1 kills per match with 43% headshots. The strongest map is Inferno with a 69% win rate in 61 matches. In 143 of 259 matches the rating was 1.10 or higher (55%), in 53 it was below 0.90. In 187 matches with detailed stats: 56 4Ks and 7 aces. Best month by rating: November 2026 at 1.31. ozzwp loses the most ELO with GstvHenrique on the team (Win rate 47% in 57 matches). Things go best on Inferno (+99 ELO, win rate 69%). Match no. 4 of the day goes best: 61% win rate, +43 ELO. Improved over the last three months: ELO +189. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.89, Rating at 1.22, ADR at 97.9, Win rate at 55%. Last 30 days: 18 matches, win rate 67%, net ELO +20.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.