oxley

United Arab Emirates
On FACEIT since 2013 270 matches tracked 80 matches in 30 days
ELO ▲ 361
3,190
30-day peak: 3,190
Rank EU ▲ 5,718 places
#4,247
United Arab Emirates #10 in United Arab Emirates
30 days · prev. #9,965 · best #4,092
Last updated:

How does oxley play?

Rating 1.11 (from 269 matches) K/R 0.78 ADR 83.7 from 270 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 269 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 24% good 1.10 to 1.29 22% normal 0.90 to 1.09 21% weak 0.75 to 0.89 13% very weak below 0.75 15%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (213 matches).

3,000-3,499 ELO

Compared with 7,456 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

61% of opening duels won and so well above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 61%+9 pp · Ø 52% better than 95%

Clutch

Average
Last one alive

17% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 36%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 19%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 72%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so well below the average (53%).

Headshot rate 46%−7 pp · Ø 53% better than 15%
AWP share of kills 18%+6 pp · Ø 12% better than 78%
K/D 1.18+0.13 · Ø 1.05 better than 79%
Pistol kills per match 2.7
Knife kills 3 in 270 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.8% of rounds and so clearly above the average (13.5%).

2K rounds 14.8%+1.3 pp · Ø 13.5% better than 73%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.5+0.1 · Ø 2.4 better than 58%
4Ks and aces 39x 4K, 4 aces in 213 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 30%−4 pp · Ø 34% better than 23%
Utility damage per round 4.2+0.4 · Ø 3.8 better than 62%
Enemies flashed per round 0.36+0.04 · Ø 0.32 better than 63%
Deaths per round 66%−5 pp · Ø 71% better than 90%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.05, Rating +0.09, ADR +5.1, Win rate +17 pp, ELO +457
= Stayed the same
Nothing clear
▼ Got worse
Headshots −4 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.80
JunJulAugSepOctNov

Best month: September 2026 with 0.80. Last 3 months: 0.80 (at the start 0.75). Clearly above the average (0.74).

Patterns

From the last 270 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −49 ELO
38 matches · 50% win rate
On Mirage −17 ELO
45 matches · 62% win rate
Between 6:00 and 12:00 ±0 ELO, win rate 55%
On Wednesdays −7 ELO, win rate 52%

oxley loses the most ELO on Nuke: −49 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.15 · Ancient
  2. Recorded match no. 250 · Mirage
  3. Longest win streak: 11 wins in a row · Mirage
  4. Most kills in a match: 38 · Dust 2

Maps in detail

from the last 270 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis58
62% better than 72%
0.77 better than 58%
82.7 better than 56%
1.11 better than 65%
58% of 245 duels better than 79%
35% of 46 situations better than 41%
Dust 245
62% better than 75%
0.84 better than 82%
91.1 better than 86%
1.19 better than 81%
67% of 178 duels better than 98%
36% of 28 situations better than 42%
Mirage45
62% better than 80%
0.73 better than 36%
79.9 better than 38%
1.04 better than 42%
58% of 166 duels better than 81%
29% of 34 situations better than 21%
Nuke38
50% better than 26%
0.76 better than 47%
80.4 better than 41%
1.07 better than 47%
52% of 122 duels better than 43%
29% of 21 situations better than 25%
Cache34
79% better than 95%
0.84 better than 73%
87.9 better than 65%
1.21 better than 76%
64% of 143 duels better than 89%
43% of 30 situations better than 57%
Ancient25
40% better than 9%
0.76 right on the average
80.4 better than 40%
1.06 right on the average
49% of 88 duels better than 29%
33% of 18 situations better than 36%
Inferno18
67% better than 64%
0.80 better than 56%
86.2 better than 55%
1.16 better than 55%
55% of 51 duels better than 42%
28% of 18 situations better than 20%
Vertigo7
86% -
0.72 -
77.7 -
1.07-
55% of 20 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How oxley plays

Across 270 matches oxley averages K/R 0.78 and ADR 83.7; the rating across the 269 rated matches is 1.11. Biggest strength: Opening duels won at 61%, better than 95% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 46%, better than only 15% of level 10 · 3,000-3,499 ELO players. Averages 17.1 kills per match with 46% headshots. The strongest map is Cache with a 79% win rate in 34 matches. In 135 of 269 matches the rating was 1.10 or higher (50%), in 77 it was below 0.90. In 213 matches with detailed stats: 39 4Ks and 4 aces. Best month by rating: October 2026 at 1.15. oxley loses the most ELO on Nuke (−49 ELO, win rate 50%). Things go best on Anubis (+66 ELO, win rate 62%). Match no. 1 of the day goes best: 71% win rate, +1 ELO. Improved over the last three months: K/R +0.05, Rating +0.09, ADR +5.1, Win rate +17 pp, ELO +457. Got weaker: Headshots −4 pp. Last 30 days: 80 matches, win rate 66%, net ELO +126.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.