owercaiz

Russia
142 matches tracked 61 matches in 30 days
Last updated:

How does owercaiz play?

Rating 1.04 K/R 0.74 ADR 78.2 from 142 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 142 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 21% good 1.10 to 1.29 21% normal 0.90 to 1.09 24% weak 0.75 to 0.89 12% very weak below 0.75 21%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 5 average.
Clutcher
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (137 matches).

Level 5

Compared with 788 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so right on the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 42%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

2.4 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 25%+3 pp · Ø 22% better than 76%
Clutch kills per match 2.4+0.8 · Ø 1.6 better than 97%

Weapons and aim

Average
Where do the kills come from?

36% headshots and so well below the average (44%).

Headshot rate 36%−8 pp · Ø 44% better than 13%
AWP share of kills 20%+9 pp · Ø 11% better than 86%
K/D 1.05+0.08 · Ø 0.97 better than 85%
Pistol kills per match 1.9
Knife kills 2 in 142 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.4% of rounds and so clearly above the average (3.7%).

2K rounds 13.2%+0.4 pp · Ø 12.8% better than 64%
3K rounds 4.4%+0.7 pp · Ø 3.7% better than 83%
MVPs per match 2.1−0.1 · Ø 2.2 better than 53%
4Ks and aces 20x 4K, 2 aces in 137 matches

Utility and deaths

Average
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 26%−9 pp · Ø 35% better than 8%
Utility damage per round 3.0−0.8 · Ø 3.8 better than 29%
Enemies flashed per round 0.16−0.09 · Ø 0.25 better than 26%
Deaths per round 70%−3 pp · Ø 73% better than 87%

Progress

One value per month, dashed line is the level 5 average
Whether owercaiz is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 137 matches, all from the last 3 months.

Kills per round (K/R)

0.73
AugSepOct

Best month: August 2026 with 0.81.

Patterns

From the last 142 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +21 ELO
20 matches · 40% win rate
Between 12:00 and 18:00 +37 ELO, win rate 43%
On Wednesdays +49 ELO, win rate 38%

owercaiz loses the most ELO in match 1 of the day: +21 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.04 · Mirage
  2. Most kills in a match: 32 · Dust 2
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 142 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 254
43% better than 25%
0.72 better than 61%
75.9 better than 39%
1.01 better than 66%
41% of 189 duels better than 14%
36% of 47 situations better than 43%
Mirage42
62% better than 90%
0.77 better than 81%
79.8 better than 59%
1.08 better than 86%
48% of 190 duels better than 45%
50% of 28 situations better than 81%
Anubis19
42% better than 28%
0.74 better than 68%
80.5 better than 61%
1.04 better than 71%
58% of 80 duels better than 89%
35% of 17 situations better than 46%
Ancient12
33% -
0.85 -
88.5 -
1.12-
58% of 53 duels -
21% of 19 situations -
Inferno8
50% -
0.66 -
72.0 -
0.93-
45% of 22 duels -
43% of 7 situations -
Nuke6
50% -
0.72 -
71.0 -
0.99-
48% of 23 duels -
67% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How owercaiz plays

Across 142 matches owercaiz averages K/R 0.74, ADR 78.2 and a rating of 1.04. Biggest strength: Deaths per round at just 70% (lower is better), better than 87% of level 5 players. Most room to improve: Utility hit rate at 26%, better than only 8% of level 5 players. Averages 16.3 kills per match with 36% headshots. The strongest map is Mirage with a 62% win rate in 42 matches. In 61 of 142 matches the rating was 1.10 or higher (43%), in 47 it was below 0.90. In 137 matches with detailed stats: 20 4Ks and 2 aces. Best month by rating: August 2026 at 1.13. owercaiz loses the most ELO in match 1 of the day (+21 ELO, win rate 40%). Things go best on Dust 2 (+20 ELO, win rate 43%). Last 30 days: 61 matches, win rate 49%, net ELO +107.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.