overstepping

AQ
On FACEIT since 2024 260 matches tracked 61 matches in 30 days
Last updated:

How does overstepping play?

Rating 1.11 (from 189 matches) K/R 0.79 ADR 83.1 from 260 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 77% on level 10
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with at least a normal rating (0.90 and up). 69%
Rating spread from 189 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 28% good 1.10 to 1.29 19% normal 0.90 to 1.09 18% weak 0.75 to 0.89 15% very weak below 0.75 15%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average. More first kills per match than the level 10 average. More 4Ks and aces per 100 rounds than the level 10 average.
AWPerEntryMulti-kills
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (189 matches).

Opening

Average
The first duels of the round
Rounds with first kill 14%+3 pp better than 91%
Opening duels won 52%+1 pp better than 56%

Clutch

Strength
Last one alive
Clutch 1v1 won 45%+5 pp better than 83%
Clutch 1v2 won 26%+5 pp better than 79%
Clutch kills per match 1.5−0.1 better than 38%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 43%−8 pp better than 14%
AWP share of kills 33%+22 pp better than 97%
K/D 1.08+0.04 better than 64%
Pistol kills per match 3.5
Knife kills 10 in 260 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 14.8%+1.4 pp better than 80%
Rounds with 3K 5.1%+1.0 pp better than 84%
MVPs per match 2.5+0.1 better than 69%
4Ks and aces 47x 4K, 4 aces in 189 matches

Utility and deaths

Weakness
Nades, flashes and deaths
Utility with impact 29%−6 pp better than 14%
Utility damage per round 2.1−2.0 better than 4%
Enemies flashed per round 0.19−0.11 better than 21%
Rounds with a death 73%+2 pp better than 29%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.04, Win rate +5 pp
= Stayed the same
ADR at 83.2, ELO at 2,381
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOct

Best month: October 2026 with 0.84. Last 3 months: 0.80 (at the start 0.76).

Patterns

From the last 260 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Anubis −73 ELO
47 matches · 47% wins
On Dust 2 −49 ELO
64 matches · 44% wins
On Wednesdays −79 ELO, win rate 43%

overstepping loses the most ELO on Anubis: −73 ELO, 47% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.23 · Mirage
  2. Most kills in a match: 33 · Mirage
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 260 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage80
54% better than 59%
0.79 better than 71%
84.7 better than 69%
1.12 better than 75%
54% of 490 duels better than 64%
40% of 20 situations better than 55%
Dust 264
44% better than 22%
0.79 better than 72%
84.2 better than 66%
1.08 better than 63%
50% of 363 duels better than 41%
44% of 39 situations better than 69%
Anubis47
47% better than 29%
0.80 better than 77%
83.7 better than 65%
1.14 better than 81%
53% of 292 duels better than 56%
38% of 26 situations better than 48%
Ancient34
50% better than 38%
0.78 better than 68%
81.6 better than 51%
1.14 better than 83%
46% of 142 duels better than 20%
46% of 24 situations better than 70%
Cache20
40% -
0.77 -
79.4 -
1.08-
51% of 132 duels -
75% of 4 situations -
Nuke10
50% -
0.70 -
71.2 -
1.02-
62% of 50 duels -
50% of 6 situations -
Inferno4
100% -
0.72 -
75.4 -
1.06-
52% of 21 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How overstepping plays

Across 260 matches overstepping averages K/R 0.79 and ADR 83.1; the rating across the 189 rated matches is 1.11. Biggest strength: Rounds with first kill at 14%. That is better than 91% of players on level 10. Most room to improve: Utility damage per round at 2.1. That is better than only 4% of players on level 10. On average 17.1 kills per match, 43% of them headshots. The strongest map is Mirage with a 54% win rate in 80 matches. In 97 of 189 matches the rating was 1.10 or higher (51%), in 58 it was below 0.90. In 189 matches with detailed stats: 47 4Ks and 4 aces. Best month by rating: October 2026 at 1.15. overstepping loses the most ELO on Anubis (−73 ELO, win rate 47%). Things go best on Mirage (+125 ELO, win rate 54%). Improved over the last three months: K/R +0.04, Win rate +5 pp. Got weaker: Headshots −3 pp. Unchanged in recent months: ADR at 83.2, ELO at 2,381. Last 30 days: 61 matches, win rate 59%, ELO balance +66.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.