outofmybody

China
On FACEIT since 2022 135 matches tracked 21 matches in 30 days
ELO ▲ 98
2,422
30-day peak: 2,422
Rank SA ▲ 788 places
#1,659
China #1,512 in China
30 days · prev. #2,447 · best #1,659
Last updated:

How does outofmybody play?

Rating 1.12 (from 85 matches) K/R 0.77 ADR 80.6 from 135 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 77%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 85 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 25% good 1.10 to 1.29 25% normal 0.90 to 1.09 22% weak 0.75 to 0.89 13% very weak below 0.75 11%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (65 matches).

2,250-2,499 ELO

Compared with 2,480 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 10%−1 pp · Ø 11% better than 44%
Opening duels won 53%+2 pp · Ø 51% better than 62%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 73%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 86%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

1.16 K/D and so clearly above the average (1.03).

Headshot rate 51%+1 pp · Ø 50% better than 54%
AWP share of kills 16%+4 pp · Ø 12% better than 75%
K/D 1.16+0.13 · Ø 1.03 better than 83%
Pistol kills per match 2.4

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.7% of rounds and so well above the average (13.4%).

2K rounds 15.7%+2.3 pp · Ø 13.4% better than 90%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.1−0.2 · Ø 2.3 better than 21%
4Ks and aces 9x 4K, 0 aces in 65 matches

Utility and deaths

Average
Nades, flashes and deaths

22% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 22%−13 pp · Ø 35% better than 1%
Utility damage per round 2.5−1.7 · Ø 4.2 better than 10%
Enemies flashed per round 0.32+0.02 · Ø 0.30 better than 60%
Deaths per round 66%−6 pp · Ø 72% better than 96%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.05, Headshots +2 pp, Win rate +5 pp, ELO +166
= Stayed the same
Rating at 1.15, ADR at 83.0
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOctNov

Best month: July 2026 with 0.83. Last 3 months: 0.81 (at the start 0.76). Clearly above the average (0.74).

Patterns

From the last 135 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −18 ELO
22 matches · 55% win rate
From match 5 of the day ±0 ELO
23 matches · 52% win rate
On Saturdays ±0 ELO, win rate 42%

outofmybody loses the most ELO in match 3 of the day: −18 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Highest rating in a match: 2.29 · Mirage
  3. Most kills in a match: 38 · Mirage
  4. Longest win streak: 12 wins in a row · Cache

Maps in detail

from the last 135 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage75
68% better than 96%
0.80 better than 74%
82.0 better than 53%
1.17 better than 85%
59% of 199 duels better than 87%
42% of 26 situations better than 61%
Anubis25
64% better than 85%
0.82 better than 81%
84.9 better than 66%
1.24 better than 93%
64% of 72 duels better than 96%
42% of 19 situations better than 61%
Dust 216
50% better than 43%
0.72 better than 37%
77.8 better than 32%
1.03-
39% of 36 duels better than 3%
50% of 2 situations better than 81%
Cache10
30% -
0.62 -
69.4 -
0.86-
41% of 32 duels -
50% of 2 situations -
Ancient6
33% -
0.71 -
78.2 -
0.94-
35% of 20 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How outofmybody plays

Across 135 matches outofmybody averages K/R 0.77 and ADR 80.6; the rating across the 85 rated matches is 1.12. Biggest strength: Deaths per round at just 66% (lower is better), better than 96% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 22%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 17.3 kills per match with 51% headshots. The strongest map is Mirage with a 68% win rate in 75 matches. In 46 of 85 matches the rating was 1.10 or higher (54%), in 20 it was below 0.90. In 65 matches with detailed stats: 9 4Ks and 0 aces. Best month by rating: September 2026 at 1.18. outofmybody loses the most ELO in match 3 of the day (−18 ELO, win rate 55%). Things go best in match 1 of the day (+49 ELO, win rate 67%). Match no. 1 of the day goes best: 67% win rate, +49 ELO. Improved over the last three months: K/R +0.05, Headshots +2 pp, Win rate +5 pp, ELO +166. Unchanged in recent months: Rating at 1.15, ADR at 83.0. Last 30 days: 21 matches, win rate 71%, net ELO +92.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.