outl1aw

Japan
On FACEIT since 2025 361 matches tracked 115 matches in 30 days
Last updated:
Next update possible in 1h 30m

How does outl1aw play?

Rating 1.10 K/R 0.80 ADR 85.8 from 361 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 361 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 18% normal 0.90 to 1.09 27% weak 0.75 to 0.89 12% very weak below 0.75 17%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (285 matches).

2,500-2,749 ELO

Compared with 2,629 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 55%+3 pp · Ø 52% better than 75%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 38%−2 pp · Ø 40% better than 46%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 46%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so well below the average (51%).

Headshot rate 45%−6 pp · Ø 51% better than 19%
AWP share of kills 17%+5 pp · Ø 12% better than 77%
K/D 1.10+0.06 · Ø 1.04 better than 65%
Pistol kills per match 3.3
Knife kills 2 in 361 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so clearly above the average (4.1%).

2K rounds 14.5%+1.0 pp · Ø 13.5% better than 71%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 72%
MVPs per match 2.5+0.1 · Ø 2.4 better than 66%
4Ks and aces 60x 4K, 6 aces in 285 matches

Utility and deaths

Average
Nades, flashes and deaths

0.19 enemies flashed per round and so well below the average (0.30).

Utility hit rate 34%−1 pp · Ø 35% better than 47%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 36%
Enemies flashed per round 0.19−0.11 · Ø 0.30 better than 19%
Deaths per round 73%+2 pp · Ø 71% better than 25%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +3 pp, ELO +529
= Stayed the same
K/R at 0.79, Rating at 1.08, ADR at 84.6
▼ Got worse
Win rate −3 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.80
JunJulAugSepOctNov

Best month: July 2026 with 0.82. Last 3 months: 0.79 (at the start 0.82). Clearly above the average (0.74).

Patterns

From the last 361 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −53 ELO
34 matches · 47% win rate
On Anubis −31 ELO
38 matches · 47% win rate
Between 6:00 and 12:00 +25 ELO, win rate 48%
On Tuesdays +32 ELO, win rate 40%

outl1aw loses the most ELO on Nuke: −53 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.49 · Dust 2
  2. Recorded match no. 250 · Nuke
  3. Longest win streak: 9 wins in a row · Dust 2
  4. Most kills in a match: 49 · Ancient

Maps in detail

from the last 361 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2111
59% better than 74%
0.81 better than 77%
88.3 better than 81%
1.12 better than 71%
55% of 503 duels better than 69%
40% of 40 situations right on the average
Mirage109
51% better than 44%
0.80 better than 73%
85.4 better than 70%
1.11 better than 71%
59% of 417 duels better than 87%
41% of 81 situations better than 60%
Anubis38
47% better than 30%
0.78 better than 66%
83.2 better than 60%
1.06 better than 56%
53% of 219 duels better than 56%
29% of 21 situations better than 24%
Nuke34
47% better than 22%
0.78 better than 61%
83.5 better than 61%
1.06 right on the average
48% of 169 duels better than 28%
50% of 14 situations better than 72%
Ancient32
47% better than 30%
0.80 better than 73%
86.3 better than 71%
1.07 better than 58%
55% of 158 duels better than 68%
24% of 21 situations better than 16%
Inferno23
48% better than 28%
0.75 better than 43%
80.1 better than 33%
1.02 better than 28%
48% of 97 duels better than 18%
22% of 9 situations better than 15%
Cache14
57% -
0.86 -
88.9 -
1.16-
52% of 77 duels -
20% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How outl1aw plays

Across 361 matches outl1aw averages K/R 0.80, ADR 85.8 and a rating of 1.10. Biggest strength: Opening duels won at 55%, better than 75% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 45%, better than only 19% of level 10 · 2,500-2,749 ELO players. Averages 17.9 kills per match with 45% headshots. The strongest map is Dust 2 with a 59% win rate in 111 matches. In 161 of 361 matches the rating was 1.10 or higher (45%), in 102 it was below 0.90. In 285 matches with detailed stats: 60 4Ks and 6 aces. Best month by rating: August 2026 at 1.13. outl1aw loses the most ELO on Nuke (−53 ELO, win rate 47%). Things go best in match 3 of the day (+172 ELO, win rate 63%). Match no. 3 of the day goes best: 63% win rate, +172 ELO. Improved over the last three months: Headshots +3 pp, ELO +529. Got weaker: Win rate −3 pp. Unchanged in recent months: K/R at 0.79, Rating at 1.08, ADR at 84.6. Last 30 days: 115 matches, win rate 50%, net ELO −60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.