otxxJESUS

Brazil
On FACEIT since 2025 217 matches tracked 69 matches in 30 days
ELO ▼ 24
2,002
30-day peak: 2,026
Rank EU
#259,141
Brazil #1,164 in Brazil
Last updated:

How does otxxJESUS play?

Rating 1.26 (from 196 matches) K/R 0.93 ADR 97.0 from 217 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.26
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 196 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 30% good 1.10 to 1.29 20% normal 0.90 to 1.09 18% weak 0.75 to 0.89 10% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (145 matches).

2,001-2,249 ELO

Compared with 2,179 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

59% of opening duels won and so well above the average (51%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 59%+8 pp · Ø 51% better than 95%

Clutch

Strength
Last one alive

27% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 29%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 83%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Strength
Where do the kills come from?

1.27 K/D and so well above the average (1.03).

Headshot rate 57%+8 pp · Ø 49% better than 90%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.27+0.24 · Ø 1.03 better than 96%
Pistol kills per match 3.6
Knife kills 5 in 217 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.7% of rounds and so well above the average (4.1%).

2K rounds 17.1%+3.7 pp · Ø 13.4% better than 98%
3K rounds 6.7%+2.6 pp · Ø 4.1% better than 98%
MVPs per match 3.0+0.7 · Ø 2.3 better than 95%
4Ks and aces 46x 4K, 10 aces in 145 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 28%−8 pp · Ø 36% better than 9%
Utility damage per round 3.8−0.5 · Ø 4.3 better than 43%
Enemies flashed per round 0.39+0.10 · Ø 0.29 better than 78%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +3 pp
= Stayed the same
K/R at 0.92, Rating at 1.26, ADR at 97.9
▼ Got worse
Win rate −11 pp, ELO −62

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

1.01
JunJulAugSepOctNov

Best month: July 2026 with 1.01. Last 3 months: 0.92 (at the start 0.93). Well above the average (0.74).

Patterns

From the last 217 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −79 ELO
35 matches · 40% win rate
On Dust 2 −41 ELO
59 matches · 47% win rate
On Mondays −36 ELO, win rate 40%

otxxJESUS loses the most ELO in match 3 of the day: −79 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.54 · Inferno
  2. Most kills in a match: 47 · Dust 2
  3. Recorded match no. 100 · Inferno
  4. Longest win streak: 9 wins in a row · Inferno

Maps in detail

from the last 217 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 259
47% better than 34%
0.93 better than 98%
97.3 better than 97%
1.27 better than 96%
56% of 248 duels better than 78%
44% of 36 situations better than 70%
Ancient52
54% better than 59%
0.96 better than 99%
100.4 better than 98%
1.30 better than 98%
65% of 262 duels better than 97%
42% of 31 situations better than 59%
Inferno52
58% better than 64%
0.92 better than 97%
95.2 better than 95%
1.28 better than 95%
57% of 249 duels better than 77%
10% of 21 situations better than 2%
Mirage39
46% better than 30%
0.95 better than 98%
99.5 better than 98%
1.24 better than 95%
61% of 188 duels better than 94%
33% of 21 situations better than 36%
Anubis10
40% -
0.85 -
89.4 -
1.19-
63% of 38 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How otxxJESUS plays

Across 217 matches otxxJESUS averages K/R 0.93 and ADR 97.0; the rating across the 196 rated matches is 1.26. Biggest strength: Damage per round (ADR) at 97.0, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 28%, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 20.7 kills per match with 57% headshots. The strongest map is Inferno with a 58% win rate in 52 matches. In 121 of 196 matches the rating was 1.10 or higher (62%), in 40 it was below 0.90. In 145 matches with detailed stats: 46 4Ks and 10 aces. Best month by rating: July 2026 at 1.39. otxxJESUS loses the most ELO in match 3 of the day (−79 ELO, win rate 40%). Things go best in match 1 of the day (+10 ELO, win rate 58%). Match no. 4 of the day goes best: 60% win rate, −1 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: Win rate −11 pp, ELO −62. Unchanged in recent months: K/R at 0.92, Rating at 1.26, ADR at 97.9. Last 30 days: 69 matches, win rate 48%, net ELO −66.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.